代码搜索:Loop
找到约 10,000 项符合「Loop」的源代码
代码结果 10,000
www.eeworm.com/read/470693/1463087
c test-loop.c
main ()
{
int i;
for (i = 100; i >= -1; i--)
foo ();
}
www.eeworm.com/read/470693/1463702
c loop-1.c
/* Copyright (C) 2000 Free Software Foundation.
Simplified from gcc/fold-const.c
by Alexandre Oliva */
/* { dg-do compile } */
void
mul_double ()
{
int i, j, *p
www.eeworm.com/read/463239/1538790
v for_and_loop_comb.v
module for_and_loop_comb (out, a, b);
output [3: 0] out;
input [3: 0] a, b;
reg [2: 0] i;
reg [3: 0] out;
wire [3: 0] a, b;
always @ (a or b)
begin
www.eeworm.com/read/463239/1538827
v for_and_loop_comb.v
vti_encoding:SR|utf8-nl
vti_timelastmodified:TR|12 Jun 2002 18:15:30 -0000
vti_extenderversion:SR|5.0.2.4330
vti_lineageid:SR|{2AA6BA48-341D-403C-BE89-73B25DE3418B}
vti_cacheddtm:TX|12 Jun 2002 18
www.eeworm.com/read/246537/4493689
c,v loop.c,v
head 1.1;
branch ;
access ;
symbols ;
locks ;
comment @ * @;
1.1
date 94.01.17.14.59.29; author rstevens; state Exp;
branches ;
next ;
desc
@@
1.1
log
@08Dec93 version fo
www.eeworm.com/read/246537/4493756
c read_loop.c
/* include loop1 */
#include "sntp.h"
/* *INDENT-OFF* */
static int check_loop(struct sockaddr *, socklen_t);
static int check_dup(socklen_t);
static char buf1[MAXLINE], buf2[MAXLINE];
static
www.eeworm.com/read/245901/4500686
c loop2.c
/* Part of a simple module loop */
extern int from_loop1;
#define MODULE_NAME_LEN (64 - sizeof(unsigned long))
struct kernel_symbol
{
unsigned long value;
char name[MODULE_NAME_LEN];
};
#define EX
www.eeworm.com/read/245901/4500691
c loop_dep.c
/* Requires a module in the loop */
extern int from_loop1;
static void foo(void)
{
from_loop1 = 0;
}
www.eeworm.com/read/245901/4500699
c loop1.c
/* Part of a simple module loop */
extern int from_loop2;
#define MODULE_NAME_LEN (64 - sizeof(unsigned long))
struct kernel_symbol
{
unsigned long value;
char name[MODULE_NAME_LEN];
};
#define EX
www.eeworm.com/read/240162/4578933
c loop2.c
// Test that breaking out of a handler works.
// { dg-do run }
int main ()
{
while (1)
{
try { throw 1; }
catch (...) { break; }
}
}