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Logic Analyzer 的代码
logic.c
# include
void main()
{
/* 定义一个整数类型的变量,用来存放后面算式的值 */
int logic;
int a = 1;
int b = 2;
int c = 3;
logic = a+b>c&&b=
analyzer.csproj.filelist.txt
bin\Debug\Analyzer.exe
bin\Debug\Analyzer.pdb
obj\Debug\ResolveAssemblyReference.cache
obj\Debug\Analyzer.Analyze.resources
obj\Debug\Analyzer.Properties.Resources.resources
obj\Debug\Analyzer.cs
logic.cs
using System;
using System.Xml;
using System.Diagnostics;
namespace GameAI
{
///
/// Summary description for Logic.
///
public class Logic
{
#region Attributes
fuzzy logic.plg
--------------------Configuration: Fuzzy Logic - Win32 Debug--------------------
Begining build with project "C:\Program Files\DevStudio\MyProjects\Fuzzy Logic\Fuzzy Logic.dsp", at root.
Active conf
fuzzy logic.dsp
# Microsoft Developer Studio Project File - Name="Fuzzy Logic" - Package Owner=
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x8
logic.c
# include
void main()
{
/* 定义一个整数类型的变量,用来存放后面算式的值 */
int logic;
int a = 1;
int b = 2;
int c = 3;
logic = a+b>c&&b=
logic.c
# include
void main()
{
/* 定义一个整数类型的变量,用来存放后面算式的值 */
int logic;
int a = 1;
int b = 2;
int c = 3;
logic = a+b>c&&b=
logic.c
# include
void main()
{
/* 定义一个整数类型的变量,用来存放后面算式的值 */
int logic;
int a = 1;
int b = 2;
int c = 3;
logic = a+b>c&&b=
logic.c
# include
void main()
{
/* 定义一个整数类型的变量,用来存放后面算式的值 */
int logic;
int a = 1;
int b = 2;
int c = 3;
logic = a+b>c&&b=
logic.c
# include
void main()
{
/* 定义一个整数类型的变量,用来存放后面算式的值 */
int logic;
int a = 1;
int b = 2;
int c = 3;
logic = a+b>c&&b=