代码搜索:LED Matrix

找到约 10,000 项符合「LED Matrix」的源代码

代码结果 10,000
www.eeworm.com/read/228652/14371472

m refinement_matrix.m

function T = refinement_matrix(H,kmin,kmax) % REFINEMENT_MATRIX - build multiwavelet refinement matrix % % T = refinement_matrix(H,kmin,kmax) % % The refinement matrix is the block matri
www.eeworm.com/read/228652/14371500

m transition_matrix.m

function T = transition_matrix(H,kmin,kmax) % TRANSITION_MATRIX - build transition matrix for multiwavelet H % % T = transition_matrix(H,kmin,kmax) % % The transition matrix is the refin
www.eeworm.com/read/227865/14407804

m matrix_editor.m

%用于演示矩阵编辑程序的脚本文件。 %Designed by Prof D Xue (c) 2000 [mA,nA]=size(A); h=ddeinit('Excel','matx_edit.xls'); cells=['r1c1:r' int2str(mA), 'c' int2str(nA)]; rc=ddepoke(h,cells, A); rc2=0; i=0; try
www.eeworm.com/read/226935/14446470

h q_matrix.h

/*! *************************************************************************** * \file * q_matrix.h * * \brief * Headerfile for q_matrix array * * \date * 07. Apr 2004
www.eeworm.com/read/226935/14446699

c q_matrix.c

/*! ************************************************************************************* * \file q_matrix.c * * \brief * read q_matrix parameters from input file: q_matrix.cfg * **
www.eeworm.com/read/226935/14446745

cfg q_matrix.cfg

# This is the configuration file for initialising the Q matrix. # Altogether 6 matrix for 4x4 block and 2 matrix for 8x8 block # The values range from 1 to 255 # If first value of matrix is equal t
www.eeworm.com/read/226548/14460091

m z_matrix.m

function Z = Z_matrix(n,k)%随机产生Z Z = zeros(n,k); for i=1:n Z(i,round(2*rand+1)) =1; end
www.eeworm.com/read/226548/14460119

m xie_matrix.m

function xie = xie_matrix(Z,X,U,m,n,k) temp1 = zeros(m,m); temp2 = 0; for j=1:k for i=1:n temp1 = temp1 + Z(i,j).*(X(i,:)-U(j,:))'*(X(i,:)-U(j,:)); temp2 = temp2 + Z(i,j);
www.eeworm.com/read/225953/14509948

png effect_matrix.png

www.eeworm.com/read/124283/14581791

h gsl_matrix.h

#ifndef __GSL_MATRIX_H__ #define __GSL_MATRIX_H__ #include #include #include #include