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LED Matrix 的代码
matrix.js
/*
Copyright (c) 2004-2006, The Dojo Foundation
All Rights Reserved.
Licensed under the Academic Free License version 2.1 or above OR the
modified BSD license. For more information on Dojo licens
matrix.inl
/* ______ ___ ___
* /\ _ \ /\_ \ /\_ \
* \ \ \L\ \\//\ \ \//\ \ __ __ _ __ ___
* \ \ __ \ \ \ \ \ \ \ /'__`\ /'_ `\/\`'__\/ __`\
*
matrix.h
// From gamasutra. This file may follow different licence features.
// A 3x3 matrix
//
class MATRIX
{
public:
VECTOR C[3]; //column vectors
public:
MATRIX()
{
//identity matrix
C
matrix.p
/*
* This file was automatically generated by 'Makefile'.
*
* DO NOT EDIT BY HAND : your modifications will be lost.
*
*/
#ifndef _matrix_P
#define _matrix_P
#ifdef __cplusplus
exter
matrix.js
if(!dojo._hasResource["dojox.gfx.tests.matrix"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojox.gfx.tests.matrix"] = true;
dojo.provide(
matrix.xpm
/* XPM */
static char *magick[] = {
/* columns rows colors chars-per-pixel */
"22 18 6 1",
"X c #000000",
"O c #808080",
". c #c0c0c0",
"r c #d04040",
"o c #d0a040",
" c None",
/* pixels */
"
matrix.hx
package flash.geom;
extern class Matrix {
// 3x2 affine 2D matrix
var a : Float;
var b : Float;
var c : Float;
var d : Float;
var tx : Float;
var ty : Float;
function new( ?a : Float, ?b :
matrix.hx
package flash.geom;
extern class Matrix {
function new(?a : Float, ?b : Float, ?c : Float, ?d : Float, ?tx : Float, ?ty : Float) : Void;
var a : Float;
var b : Float;
var c : Float;
function clo
matrix.c
/**********************************************************************
* *
* This C language library provides some simple matrix