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LED Matrix 的代码
matrix.c
#include "quicktime.h"
int quicktime_matrix_init(quicktime_matrix_t *matrix)
{
int i;
for(i = 0; i < 9; i++) matrix->values[i] = 0;
matrix->values[0] = matrix->values[4] = 1;
matrix-
matrix.inc
{* ______ ___ ___
* /\ _ \ /\_ \ /\_ \
* \ \ \L\ \\//\ \ \//\ \ __ __ _ __ ___
* \ \ __ \ \ \ \ \ \ \ /'__`\ /'_ `\/\`'__\/ __`\
*
matrix.inc
{* ______ ___ ___
* /\ _ \ /\_ \ /\_ \
* \ \ \L\ \\//\ \ \//\ \ __ __ _ __ ___
* \ \ __ \ \ \ \ \ \ \ /'__`\ /'_ `\/\`'__\/ __`\
*
matrix.m
clc;clear all;
J=200;
dimJ=J+1;
n = (dimJ)^2;
L=sparse(n,n);
L(1,1)=3; L(1,2)=-3/2; L(J+1,J+1)=6; L(J+1,J)=-3;
L=L+sparse(2:J,3:J+1,-1,n,n);
L=L+sparse(2:J,2:J,4,n,n);
L=L+sparse(2:J,1:J-1,-1,
matrix.js
if(!dojo._hasResource["dojox.gfx.matrix"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojox.gfx.matrix"] = true;
dojo.provide("dojox.gfx.m