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matrix.html

JavaScript Source Code 3000: BG Effects: Matrix

matrix.cc

#include "Matrix.h" #include #include "Plus_expr.h" Matrix::Matrix() { dim_checked = false; use_sparse_output = false; } Matrix::~Matrix() { for (entries_iter iter = entries.begin(); i

matrix.h

/* HYSDEL Copyright (C) 1999-2002 Fabio D. Torrisi This file is part of HYSDEL. HYSDEL is free software; you can redistribute it and/or modify it under the terms of the GNU General Public

matrix.txt

0.063055,0.129468,0.029966,0.777510, 0.011885,0.030029,0.004839,0.953246, 0.012895,0.035797,0.004966,0.946342, 0.982582,0.010087,0.005656,0.001675, 0.017419,0.047566,0.006742,0.928273, 0.113058,0

matrix.h

#include #include #include "bayes.h" #include //计算均值向量U Matrix getU(const Matrix &X) { int d = X.getCol(); int n = X.getRow(); Matrix U(d, 1); //U=(u1,u2,

matrix.cpp

#include #include #define N 5 //定义一个3*3的矩阵,改变N可以改变矩阵的大小 int i,j,k,r; int a[N][N]; int l[N][N],u[N][N]; //下面这个是直接三角法的第2步公式 void add(int r,int i) { int b=0;

matrix.h

#ifndef MATRIX_H_ #define MATRIX_H_ #include #include "point3d.h" /******************** * ATENTION ********** ******************** * The matrixes are accessed as in math,

matrix.c

#include #include #include #include "matrix.h" #define PI 3.141592 #define TO_RADIANS(angle) ((angle) * PI / 180) /* * Builds a translation Matrix *

matrix.m

a=[1 2 3;2 0 3;1 2 0] %%creating matrix%% b=[2 2 3;2 2 3;2 2 3] c=a+b %%adding matrix%% sum(a) %%adding elements of columns%% sum(b')' %%adding elements

matrix.h

// Matrix.h: interface for the Matrix class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_MATRIX_H__26B73AD4_D19D_11D4_B14F_000021E94C7D__INCLUDED_)