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LED Matrix 的代码
matrix.html
JavaScript Source Code 3000: BG Effects: Matrix
matrix.cc
#include "Matrix.h"
#include
#include "Plus_expr.h"
Matrix::Matrix() {
dim_checked = false;
use_sparse_output = false;
}
Matrix::~Matrix() {
for (entries_iter iter = entries.begin(); i
matrix.h
/*
HYSDEL
Copyright (C) 1999-2002 Fabio D. Torrisi
This file is part of HYSDEL.
HYSDEL is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
matrix.txt
0.063055,0.129468,0.029966,0.777510,
0.011885,0.030029,0.004839,0.953246,
0.012895,0.035797,0.004966,0.946342,
0.982582,0.010087,0.005656,0.001675,
0.017419,0.047566,0.006742,0.928273,
0.113058,0
matrix.h
#include
#include
#include "bayes.h"
#include
//计算均值向量U
Matrix getU(const Matrix &X)
{
int d = X.getCol();
int n = X.getRow();
Matrix U(d, 1); //U=(u1,u2,
matrix.cpp
#include
#include
#define N 5 //定义一个3*3的矩阵,改变N可以改变矩阵的大小
int i,j,k,r;
int a[N][N];
int l[N][N],u[N][N];
//下面这个是直接三角法的第2步公式
void add(int r,int i)
{
int b=0;
matrix.h
#ifndef MATRIX_H_
#define MATRIX_H_
#include
#include "point3d.h"
/********************
* ATENTION **********
********************
* The matrixes are accessed as in math,
matrix.c
#include
#include
#include
#include "matrix.h"
#define PI 3.141592
#define TO_RADIANS(angle) ((angle) * PI / 180)
/*
* Builds a translation Matrix
*
matrix.m
a=[1 2 3;2 0 3;1 2 0] %%creating matrix%%
b=[2 2 3;2 2 3;2 2 3]
c=a+b %%adding matrix%%
sum(a) %%adding elements of columns%%
sum(b')' %%adding elements
matrix.h
// Matrix.h: interface for the Matrix class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MATRIX_H__26B73AD4_D19D_11D4_B14F_000021E94C7D__INCLUDED_)