代码搜索:Key_UP

找到约 218 项符合「Key_UP」的源代码

代码结果 218
www.eeworm.com/read/406590/11439566

h key.h

#ifndef _KEY_H_ #define _KEY_H_ #pragma once //================================================================================ extern int Key_Left,Key_Down,Key_Up,Key_Right,Key_Return; void C
www.eeworm.com/read/402467/11534488

java testcanvas.java

import javax.microedition.lcdui.*; import java.io.*; public class TestCanvas extends Canvas implements Runnable { static final int WIDTH = 240, HEIGHT = 289; static final int KEY_UP
www.eeworm.com/read/342507/12015465

c adc.c

//--------------------------------------------// #include "adc.h" //--------------------------------------------// //adc_key=0-31(测量的电压值) const prog_uchar ADC_KEY_TAB[]= { 2,2, //key_up 0
www.eeworm.com/read/422015/2046392

h key.h

#ifndef _KEY_H_ #define _KEY_H_ #pragma once //================================================================================ extern int Key_Left,Key_Down,Key_Up,Key_Right,Key_Return; void C
www.eeworm.com/read/439050/7717537

cpp playercar.cpp

#include "StdAfx.h" #include "PlayerCar.h" #include "../input/Input.h" void CPlayerCar::ProcessInput(WORD input) { if (input & KEY_UP) { AddMoveSpeed(0.048f); } if (input & KEY_DOWN
www.eeworm.com/read/451225/7468963

java pub.java

import javax.microedition.lcdui.Font; public class Pub { // public static final int WIDTH = 240; // public static final int HEIGHT = 320; public static final int KEY_UP = -1; public static
www.eeworm.com/read/483132/6610801

c menu.c

#include #include #include #include #include #define key_down 80 #define key_up 72 #defin
www.eeworm.com/read/338506/12304560

h key.h

#define KEY_FWD 1 #define KEY_UP 2 #define KEY_REV 3 #define KEY_LEFT 4 #define KEY_STOP 5 #define KEY_RIGHT 6 #d
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java tools.java

import javax.microedition.lcdui.Graphics; import javax.microedition.lcdui.Image; import javax.microedition.lcdui.game.Sprite; public class Tools { public static final int KEY_UP = 2; public s
www.eeworm.com/read/201580/5057643

java configration.java

package CustomlUtil; import javax.microedition.lcdui.Graphics; public class Configration { // 定义游戏中的按键 public static final int KEY_UP = -1; public static final int KEY_DOWN = -2; public