代码搜索:Key_UP
找到约 218 项符合「Key_UP」的源代码
代码结果 218
www.eeworm.com/read/406590/11439566
h key.h
#ifndef _KEY_H_
#define _KEY_H_
#pragma once
//================================================================================
extern int Key_Left,Key_Down,Key_Up,Key_Right,Key_Return;
void C
www.eeworm.com/read/402467/11534488
java testcanvas.java
import javax.microedition.lcdui.*;
import java.io.*;
public class TestCanvas extends Canvas implements Runnable {
static final int WIDTH = 240, HEIGHT = 289;
static final int KEY_UP
www.eeworm.com/read/342507/12015465
c adc.c
//--------------------------------------------//
#include "adc.h"
//--------------------------------------------//
//adc_key=0-31(测量的电压值)
const prog_uchar ADC_KEY_TAB[]=
{
2,2, //key_up 0
www.eeworm.com/read/422015/2046392
h key.h
#ifndef _KEY_H_
#define _KEY_H_
#pragma once
//================================================================================
extern int Key_Left,Key_Down,Key_Up,Key_Right,Key_Return;
void C
www.eeworm.com/read/439050/7717537
cpp playercar.cpp
#include "StdAfx.h"
#include "PlayerCar.h"
#include "../input/Input.h"
void CPlayerCar::ProcessInput(WORD input)
{
if (input & KEY_UP)
{
AddMoveSpeed(0.048f);
}
if (input & KEY_DOWN
www.eeworm.com/read/451225/7468963
java pub.java
import javax.microedition.lcdui.Font;
public class Pub {
// public static final int WIDTH = 240;
// public static final int HEIGHT = 320;
public static final int KEY_UP = -1;
public static
www.eeworm.com/read/483132/6610801
c menu.c
#include
#include
#include
#include
#include
#define key_down 80
#define key_up 72
#defin
www.eeworm.com/read/338506/12304560
h key.h
#define KEY_FWD 1
#define KEY_UP 2
#define KEY_REV 3
#define KEY_LEFT 4
#define KEY_STOP 5
#define KEY_RIGHT 6
#d
www.eeworm.com/read/460366/7252700
java tools.java
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.Sprite;
public class Tools {
public static final int KEY_UP = 2;
public s
www.eeworm.com/read/201580/5057643
java configration.java
package CustomlUtil;
import javax.microedition.lcdui.Graphics;
public class Configration
{
// 定义游戏中的按键
public static final int KEY_UP = -1;
public static final int KEY_DOWN = -2;
public