代码搜索:Key1
找到约 1,573 项符合「Key1」的源代码
代码结果 1,573
www.eeworm.com/read/305566/3772455
suchart
SUCHART - prepare data for x vs. y plot
suchart stdout key1=sx key2=gx
Required parameters:
none
Optional parameters:
key1=sx abscissa
key2=gx ordinate
outpar=null name of parameter fil
www.eeworm.com/read/431529/8669579
ksr snowforest1_findkey.ksr
static int key1=0;
if(key1==0)
PlayerTalk("门前面有一个金光闪闪的东西。。" "" "");
PlayerTalk("找到一把[钥匙]!不像是门的钥匙." "真是太走运拉!" "会用在什么地方呢");
key1=1;
end if
if(certificate==1)
PlayerTalk("门又是琐着的了," "村长真奇怪啊。。。"
www.eeworm.com/read/431529/8669765
ksr snowforest1_findkey.ksr
static int key1=0;
if(key1==0)
PlayerTalk("门前面有一个金光闪闪的东西。。" "" "");
PlayerTalk("找到一把[钥匙]!不像是门的钥匙." "真是太走运拉!" "会用在什么地方呢");
key1=1;
end if
if(certificate==1)
PlayerTalk("门又是琐着的了," "村长真奇怪啊。。。"
www.eeworm.com/read/398634/2374949
result rowid_order_bdb.result
drop table if exists t1, t2, t3,t4;
create table t1 (
pk1 int not NULL,
key1 int(11),
key2 int(11),
PRIMARY KEY (pk1),
KEY key1 (key1),
KEY key2 (key2)
) engine=bdb;
insert into t1 values (-5, 1, 1)
www.eeworm.com/read/358128/3003951
result rowid_order_bdb.result
drop table if exists t1, t2, t3,t4;
create table t1 (
pk1 int not NULL,
key1 int(11),
key2 int(11),
PRIMARY KEY (pk1),
KEY key1 (key1),
KEY key2 (key2)
) engine=bdb;
insert into t1 values (-5, 1, 1)
www.eeworm.com/read/480878/1314095
1 patternlayout.mdc.1
DEBUG - Hello World {{key1,va11}{key2,va12}}
www.eeworm.com/read/278641/10522123
ini speeder.ini
[HotKey]
Key0=83
Key1=38
Key2=40
Key3=68
[HotKeyMod]
Key0=6
Key1=6
Key2=6
Key3=6
[Last]
Speed=10000
[Option]
SpeedStep=100
www.eeworm.com/read/271760/10982126
m pid_th_tune.m
function [Kp,Ti,Td,key,lb]=pid_th_tune(lambda,key1,key2,vars)
key=0; Kp=[]; Ti=[]; Td=[]; lb=[];
K=vars(1); L=vars(2); T=vars(3); id=vars(4);
switch key1
cas
www.eeworm.com/read/464833/7060512
asm 阵列key-2.asm
;
;P1口--键盘======================
ORG 0
DBUF EQU 30H
TEMP EQU 40H
MOV A,#10H
MAIN: ACALL DISP
ACALL KEY1
AJMP MAIN
KEY1: MOV P1, #0FH
www.eeworm.com/read/464833/7060634
asm 阵列key-2.asm
;
;P1口--键盘======================
ORG 0
DBUF EQU 30H
TEMP EQU 40H
MOV A,#10H
MAIN: ACALL DISP
ACALL KEY1
AJMP MAIN
KEY1: MOV P1, #0FH