代码搜索:Interpolants
找到约 16 项符合「Interpolants」的源代码
代码结果 16
www.eeworm.com/read/458493/7295787
m compsplineplot.m
function compSplinePlot(n)
% compSplinePlot Compare end conditions for cubic-spline interpolants
% Approximations to y = x*exp(-x) are constructed and plotted
%
% Synopsis: compS
www.eeworm.com/read/458488/7296163
m compsplineplot.m
function compSplinePlot(n)
% compSplinePlot Compare end conditions for cubic-spline interpolants
% Approximations to y = x*exp(-x) are constructed and plotted
%
% Synopsis: compS
www.eeworm.com/read/144399/12797604
m compsplineplot.m
function compSplinePlot(n)
% compSplinePlot Compare end conditions for cubic-spline interpolants
% Approximations to y = x*exp(-x) are constructed and plotted
%
% Synopsis: compS
www.eeworm.com/read/480283/6668997
m envelope.m
% ENVELOPE ( MatLinks) Finds the envelope of an arbitrary function.
%
% PP=ENVELOPE(Y) returns the pp-form of the cubic spline interpolants of the
% envelope, for later use with PPVAL, etc.
www.eeworm.com/read/377754/2696702
vp checkerboard.vp
!!ARBvp1.0
# checkerboard.vp
#
# Generic vertex transformation,
# copy object-space position and
# light vectors out to interpolants
ATTRIB iPos = vertex.position; # input position
A
www.eeworm.com/read/377754/2696703
vp toyball.vp
!!ARBvp1.0
# toyball.vp
#
# Generic vertex transformation,
# copy object-space position and
# light vectors out to interpolants
ATTRIB iPos = vertex.position; # input position
ATTRIB
www.eeworm.com/read/377754/2696705
vp beachball.vp
!!ARBvp1.0
# beachball.vp
#
# Generic vertex transformation,
# copy object-space position and
# light vectors out to interpolants
ATTRIB iPos = vertex.position; # input position
ATTR
www.eeworm.com/read/377754/2696717
vp specular.vp
!!ARBvp1.0
# specular.vp
#
# setup interpolants for specular lighting
ATTRIB iPos = vertex.position; # input position
ATTRIB iPrC = vertex.color.primary; # input primary color
ATTRIB
www.eeworm.com/read/377754/2696724
vp diffuse.vp
!!ARBvp1.0
# diffuse.vp
#
# setup interpolants for diffuse lighting
ATTRIB iPos = vertex.position; # input position
ATTRIB iPrC = vertex.color.primary; # input primary color
ATTRIB iN
www.eeworm.com/read/377754/2696708
vs beachball.vs
// beachball.vs
//
// Generic vertex transformation,
// copy object-space position and
// lighting vectors out to interpolants
uniform vec3 lightPos;
varying vec3 N, L, V;
void main(void