代码搜索:Interpolants

找到约 16 项符合「Interpolants」的源代码

代码结果 16
www.eeworm.com/read/458493/7295787

m compsplineplot.m

function compSplinePlot(n) % compSplinePlot Compare end conditions for cubic-spline interpolants % Approximations to y = x*exp(-x) are constructed and plotted % % Synopsis: compS
www.eeworm.com/read/458488/7296163

m compsplineplot.m

function compSplinePlot(n) % compSplinePlot Compare end conditions for cubic-spline interpolants % Approximations to y = x*exp(-x) are constructed and plotted % % Synopsis: compS
www.eeworm.com/read/144399/12797604

m compsplineplot.m

function compSplinePlot(n) % compSplinePlot Compare end conditions for cubic-spline interpolants % Approximations to y = x*exp(-x) are constructed and plotted % % Synopsis: compS
www.eeworm.com/read/480283/6668997

m envelope.m

% ENVELOPE ( MatLinks) Finds the envelope of an arbitrary function. % % PP=ENVELOPE(Y) returns the pp-form of the cubic spline interpolants of the % envelope, for later use with PPVAL, etc.
www.eeworm.com/read/377754/2696702

vp checkerboard.vp

!!ARBvp1.0 # checkerboard.vp # # Generic vertex transformation, # copy object-space position and # light vectors out to interpolants ATTRIB iPos = vertex.position; # input position A
www.eeworm.com/read/377754/2696703

vp toyball.vp

!!ARBvp1.0 # toyball.vp # # Generic vertex transformation, # copy object-space position and # light vectors out to interpolants ATTRIB iPos = vertex.position; # input position ATTRIB
www.eeworm.com/read/377754/2696705

vp beachball.vp

!!ARBvp1.0 # beachball.vp # # Generic vertex transformation, # copy object-space position and # light vectors out to interpolants ATTRIB iPos = vertex.position; # input position ATTR
www.eeworm.com/read/377754/2696717

vp specular.vp

!!ARBvp1.0 # specular.vp # # setup interpolants for specular lighting ATTRIB iPos = vertex.position; # input position ATTRIB iPrC = vertex.color.primary; # input primary color ATTRIB
www.eeworm.com/read/377754/2696724

vp diffuse.vp

!!ARBvp1.0 # diffuse.vp # # setup interpolants for diffuse lighting ATTRIB iPos = vertex.position; # input position ATTRIB iPrC = vertex.color.primary; # input primary color ATTRIB iN
www.eeworm.com/read/377754/2696708

vs beachball.vs

// beachball.vs // // Generic vertex transformation, // copy object-space position and // lighting vectors out to interpolants uniform vec3 lightPos; varying vec3 N, L, V; void main(void