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Interface 的代码
interface_ptr.hpp
/* /////////////////////////////////////////////////////////////////////////
* File: comstl/interface_ptr.hpp (formerly comstl_interface_ptr.h; originally MLRelItf.h; ::SynesisCom)
*
* Pu
interface_functions.h
/* /////////////////////////////////////////////////////////////////////////
* File: comstl/interface_functions.h (formerly MOComFns.h)
*
* Purpose: Reference-counting helper function
interface_functionals.hpp
/* /////////////////////////////////////////////////////////////////////////
* File: comstl/interface_functionals.hpp (formerly comstl_functionals.h)
*
* Purpose: Interface-specific p
interface_traits.hpp
/* /////////////////////////////////////////////////////////////////////////
* File: comstl/interface_traits.hpp (formerly comstl_interface_traits.h)
*
* Purpose: Interface traits.
interface_cast.hpp
/* /////////////////////////////////////////////////////////////////////////
* File: comstl/interface_cast.hpp (formerly comstl_interface_cast.h)
*
* Purpose: Safe interface casting f
cpu_interface.v
//
// Module UART_V.cpu_interface.intconx
//
// Created:
// by - user.group (host.domain)
// at - 10:56:05 30 Aug 2001
//
// Generated by Mentor Graphics' HDL Designer(TM) 200
serial_interface.v
//
// Module UART_V.serial_interface.struct
//
// Created:
// by - user.group (host.domain)
// at - 10:56:06 30 Aug 2001
//
// Generated by Mentor Graphics' HDL Designer(TM) 2
cmscps_interface.h
/* $ID:CmsCps_interface.h V1.0 2004/05/17 */
/************************************************************************
*
* FILE: CmsCps_interface.h
*
* MODULE: MMS
*
* PURPOSE: De
game_interface.cpp
#include "..\Include\Game_Interface.h"
void Game_Interface::InitInterface(wstring texName,int nWidth,int nHeight,D3DXVECTOR2 scale,D3DXVECTOR2 pos,bool bShow){
m_nWidth=nWidth;
m_ShownRect.top=
game_interface.h
#pragma once
#include "stdafx.h"
#include "Game_Resource.h"
class Game_Interface{
public:
LPDIRECT3DTEXTURE9 m_pTexture;
INT m_nWidth;
INT m_nHeight;
BOOL m_bShow;
BOOL