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找到约 10,000 项符合 Interface 的代码

interface_ptr.hpp

/* ///////////////////////////////////////////////////////////////////////// * File: comstl/interface_ptr.hpp (formerly comstl_interface_ptr.h; originally MLRelItf.h; ::SynesisCom) * * Pu

interface_functions.h

/* ///////////////////////////////////////////////////////////////////////// * File: comstl/interface_functions.h (formerly MOComFns.h) * * Purpose: Reference-counting helper function

interface_functionals.hpp

/* ///////////////////////////////////////////////////////////////////////// * File: comstl/interface_functionals.hpp (formerly comstl_functionals.h) * * Purpose: Interface-specific p

interface_traits.hpp

/* ///////////////////////////////////////////////////////////////////////// * File: comstl/interface_traits.hpp (formerly comstl_interface_traits.h) * * Purpose: Interface traits.

interface_cast.hpp

/* ///////////////////////////////////////////////////////////////////////// * File: comstl/interface_cast.hpp (formerly comstl_interface_cast.h) * * Purpose: Safe interface casting f

cpu_interface.v

// // Module UART_V.cpu_interface.intconx // // Created: // by - user.group (host.domain) // at - 10:56:05 30 Aug 2001 // // Generated by Mentor Graphics' HDL Designer(TM) 200

serial_interface.v

// // Module UART_V.serial_interface.struct // // Created: // by - user.group (host.domain) // at - 10:56:06 30 Aug 2001 // // Generated by Mentor Graphics' HDL Designer(TM) 2

cmscps_interface.h

/* $ID:CmsCps_interface.h V1.0 2004/05/17 */ /************************************************************************ * * FILE: CmsCps_interface.h * * MODULE: MMS * * PURPOSE: De

game_interface.cpp

#include "..\Include\Game_Interface.h" void Game_Interface::InitInterface(wstring texName,int nWidth,int nHeight,D3DXVECTOR2 scale,D3DXVECTOR2 pos,bool bShow){ m_nWidth=nWidth; m_ShownRect.top=

game_interface.h

#pragma once #include "stdafx.h" #include "Game_Resource.h" class Game_Interface{ public: LPDIRECT3DTEXTURE9 m_pTexture; INT m_nWidth; INT m_nHeight; BOOL m_bShow; BOOL