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Interface 的代码
interface.h
// interface.h
struct IMotion : public IUnknown
{
STDMETHOD_(void, Fly) () = 0;
STDMETHOD_(int&, GetPosition) () = 0;
};
struct IVisual : public IUnknown
{
STDMETHOD_(void, D
interface.cpp
//---------------------------------------------------------------------------
#include
#pragma hdrstop
#include "Interface.h"
//--------------------------------------------------------
interface.cc
// Copyright 2000 by Robert Dick.
// All rights reserved.
#include "Interface.h"
/*===========================================================================*/
ostream &
operator
interface.h
// interface.h
struct IMotion : public IUnknown
{
STDMETHOD_(void, Fly) () = 0;
STDMETHOD_(int&, GetPosition) () = 0;
};
struct IVisual : public IUnknown
{
STDMETHOD_(void, D
interface.h
// interface.h
struct IMotion : public IUnknown
{
STDMETHOD_(void, Fly) () = 0;
STDMETHOD_(int&, GetPosition) () = 0;
};
struct IVisual : public IUnknown
{
STDMETHOD_(void, D
application note - vhdl implementation of a serial peripheral interface (spi).mht
From:
Subject: Application Note - VHDL Implementation of a Serial Peripheral Interface (SPI)
Date: Tue, 29 Jul 2008 18:42:33 +0800
MIME-Version: 1.0
Content-Type
interface.h
// This header defines the interface convention used in the valve engine.
// To make an interface and expose it:
// 1. Derive from IBaseInterface.
// 2. The interface must be ALL pure virtu
interface.cpp
// Fig. 10.26: Interface.cpp
// Implementation of class Interface--client receives this file only
// as precompiled object code, keeping the implementation hidden.
#include "Interface.h" // Interf
interface.h
// Fig. 10.25: Interface.h
// Header file for class Interface
// Client sees this source code, but the source code does not reveal
// the data layout of class Implementation.
class Implementati
interface.h
// Interface.h: interface for the CInterface class.
//
//////////////////////////////////////////////////////////////////////
/*---------------------------------------------------------------------