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input.cpp

#include "input.h" #define SAFE_RELEASE(p) {if (p) { p->Release(); p = NULL;}} CInput::CInput(void) { m_pDirectInput = NULL; m_pKeyboard = NULL; m_pMouse = NULL; memset((void*)m_Keybo

input.h

#ifndef DINPUT_H #define DINPUT_H //#pragma comment(lib, "dxguid.lib") //#pragma comment(lib, "dinput8.lib") #include #define MOUSE_X 1 #define MOUSE_Y 2 #define MOUSE_Z 3 #define

input.cpp

#include "Input.h" #define SAFE_RELEASE(p) {if(p){(p)->Release();(p)=NULL;}} HRESULT DXInput::InitInput(HWND hWnd, HINSTANCE hInst) { HRESULT hr; if(FAILED(DirectInput8Create(hInst, //程

input.css

.input { clip: rect( ); height: 18px; width: 100px; background-position: top; font-family: "宋体"; font-size: 12px; color: #000033; text-decoration: none} a:hover { color: #00CC33; text-decoration

input.c

#include "./pFDTD.h" int in_object(int n,float i,float j,float k); void reading_matrix(char *matrix_file, int n); float average_epsilon(float i,float j,float k); void generate_random_2D(float x_

input.txt

while (tomn10) toma=tomb+c23;

input.txt

j:=k*j+m; if x then j:=j-1; if x then j:=j-1 else j:=j+1; while x do j:=j+1; j:=i*+1; if x then;

input.c

/////////////////////////////////////////////////////////////////////////// //// (C) Copyright 1996,2003 Custom Computer Services //// //// This source code may only be used by lice