代码搜索:Implement

找到约 10,000 项符合「Implement」的源代码

代码结果 10,000
www.eeworm.com/read/121010/14775551

todo

- implement a better malloc that actually uses free() - implement DCP into Turricane's library - create a program which converts JPG/BMP/GIF to the DCP format, thus will save users time having no
www.eeworm.com/read/116224/14982413

java myedge.java

class myEdge implements Edge { //fill your code to implement the interface Edge in order to implement your class myGraph private int vertix1; private int vertix2; public myEdge ( int v1, in
www.eeworm.com/read/114696/15041649

java mainabstract.java

abstract class SuperAbstract { void a() { System.out.println("defined a() in SuperAbstract."); } abstract void b(); abstract int c(int i); } interface AsSuper { void x(); void y
www.eeworm.com/read/207653/15266116

c memcmp.c

#include /*lint -e613 memcmp is defined here because some vendors don't implement it, strcmp, or strncmp correctly; they must treat the bytes as unsigned chars. */ int memcmp(const
www.eeworm.com/read/207653/15266135

c strncmp.c

#include /*lint -e613 strncmp is defined here because some vendors don't implement it, strcmp, or memcmp correctly; they must treat the bytes as unsigned chars. */ int strncmp(const
www.eeworm.com/read/172555/5383982

java uielement.java

package org.j3de.ui; import java.rmi.Remote; /** UIElement is the basic (remote) interface that all UIElements have to implement. */ public interface UIElement extends Remote { }
www.eeworm.com/read/169365/5423990

java basicplayerlistener.java

package javazoom.jlGui; /** * BasicPlayerListener. */ /** * BasicPlayerListener. * This interface defines method that a player should implement to be notify * from Audio events. * Ho
www.eeworm.com/read/167133/5466310

h jit3-icode.h

/* mips/jit-icode.h * Define the instructions which are present on the MIPS. * * Copyright (c) 1996 T. J. Wilkinson & Associates, London, UK. * * See the file "license.terms" for information on u
www.eeworm.com/read/165337/5483343

c myled.c

#include "myLED.h" #include void LEDctl(int cmd,unsigned short arg) { switch (cmd) { case LEDoff: {P1|=arg; break;} case LEDon : {P1&=~arg; break;} case LEDchange: {P1=~P1;
www.eeworm.com/read/165337/5483357

c myled.c

#include "myLED.h" #include void LEDctl(int cmd,unsigned short arg) { switch (cmd) { case LEDoff: {P1|=arg; break;} case LEDon : {P1&=~arg; break;} case LEDchange: {P1=~P1;