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找到约 73,884 项符合 Image 的代码

image.h

/*############################################################################# * 文件名:image.h * 功能: 实现了指纹图像的基本操作 * modified by PRTsinghua@hotmail.com #############################################

image.c

/*############################################################################# * 文件名:image.c * 功能: 实现了指纹图像的基本操作 * modified by PRTsinghua@hotmail.com #############################################

image.out

Enter image size The input image is 0010000 0011000 0000100 0001100 1000100 1110000 1110000 The labeled image is 0020000 0022000 0000300 0003300 4000300 4440000 4440000

image.cpp

// label image components #include #include "lqueue.h" #include "make2db.h" class Position { friend void InputImage(); friend void OutputImage(); friend void Label();

image.cpp

// // 24Bits/Pixel 图像 // // Copyright (c) 2000-2001 Chihiro.SAKAMOTO (HyperWorks) // #include "StdAfx.h" #include "Application.h" #include "Image.h" #include "File.h" #include "Misc.h" #inc

e662. getting the color model of an image.txt

// This method returns the color model of an image public static ColorModel getColorModel(Image image) { // If buffered image, the color model is readily available if (image ins

e680. brightening or darkening an rgb buffered image.txt

This example demonstrates how to brighten or darken an RGB buffered image by scaling the red, green, and blue values in the image. // To create a buffered image, see e666 Creating a Buffered Ima

e137. getting an image from a url.txt

try { // Create a URL for the image's location URL url = new URL("http://hostname:80/image.gif"); // Get the image java.awt.Image image = java.awt.Toolkit.get

e674. creating and drawing an accelerated image.txt

Images in accelerated memory are much faster to draw on the screen. This example demonstrates how to take an image and make an accelerated copy of it and then use it to draw on the screen. The probl

e669. drawing on a buffered image.txt

To draw on a buffered image, create a graphics context on the buffered image. // Create a graphics context on the buffered image Graphics2D g2d = bimage.createGraphics(); // Draw