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Image 的代码
image.h
/*#############################################################################
* 文件名:image.h
* 功能: 实现了指纹图像的基本操作
* modified by PRTsinghua@hotmail.com
#############################################
image.c
/*#############################################################################
* 文件名:image.c
* 功能: 实现了指纹图像的基本操作
* modified by PRTsinghua@hotmail.com
#############################################
image.out
Enter image size
The input image is
0010000
0011000
0000100
0001100
1000100
1110000
1110000
The labeled image is
0020000
0022000
0000300
0003300
4000300
4440000
4440000
image.cpp
// label image components
#include
#include "lqueue.h"
#include "make2db.h"
class Position {
friend void InputImage();
friend void OutputImage();
friend void Label();
image.cpp
//
// 24Bits/Pixel 图像
//
// Copyright (c) 2000-2001 Chihiro.SAKAMOTO (HyperWorks)
//
#include "StdAfx.h"
#include "Application.h"
#include "Image.h"
#include "File.h"
#include "Misc.h"
#inc
e662. getting the color model of an image.txt
// This method returns the color model of an image
public static ColorModel getColorModel(Image image) {
// If buffered image, the color model is readily available
if (image ins
e680. brightening or darkening an rgb buffered image.txt
This example demonstrates how to brighten or darken an RGB buffered image by scaling the red, green, and blue values in the image.
// To create a buffered image, see e666 Creating a Buffered Ima
e137. getting an image from a url.txt
try {
// Create a URL for the image's location
URL url = new URL("http://hostname:80/image.gif");
// Get the image
java.awt.Image image = java.awt.Toolkit.get
e674. creating and drawing an accelerated image.txt
Images in accelerated memory are much faster to draw on the screen. This example demonstrates how to take an image and make an accelerated copy of it and then use it to draw on the screen.
The probl
e669. drawing on a buffered image.txt
To draw on a buffered image, create a graphics context on the buffered image.
// Create a graphics context on the buffered image
Graphics2D g2d = bimage.createGraphics();
// Draw