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Humidity 的代码
observer.java
package headfirst.observer.weather;
public interface Observer {
public void update(float temp, float humidity, float pressure);
}
wildfire.h
/** @brief Wildfire Packet Structure. */
typedef struct {
uint16_t temp;
uint16_t temp_c;
uint16_t humidity;
uint16_t humidity_c;
uint16_t wind_direction;
uint16_t wind_direction_c;
currentconditionsdisplay.java
package headfirst.observer.weather;
public class CurrentConditionsDisplay implements Observer, DisplayElement {
private float temperature;
private float humidity;
private Subject weatherData;
currentconditionsdisplay.java
package headfirst.observer.weather;
public class CurrentConditionsDisplay implements Observer, DisplayElement {
private float temperature;
private float humidity;
private Subject weatherData;
currentconditionsdisplay.java
package headfirst.observer.weather;
public class CurrentConditionsDisplay implements Observer, DisplayElement {
private float temperature;
private float humidity;
private Subject weatherData;
currentconditionsdisplay.java
package headfirst.observer.weather;
public class CurrentConditionsDisplay implements Observer, DisplayElement {
private float temperature;
private float humidity;
private Subject weatherData;
rh_1.c
// Program RH_1.C
//
// Continually measures output of a Honeywell HIH-3605 and calculates and displays the
// relative humidity.
//
// A temperature measurement is also performed and the value o
weather.nominal.arff
@relation weather.symbolic
@attribute outlook {sunny, overcast, rainy}
@attribute temperature {hot, mild, cool}
@attribute humidity {high, normal}
@attribute windy {TRUE, FALSE}
@attribute play {yes,
weather.nominal.arff
@relation weather.symbolic
@attribute outlook {sunny, overcast, rainy}
@attribute temperature {hot, mild, cool}
@attribute humidity {high, normal}
@attribute windy {TRUE, FALSE}
@attribute play {yes,
weather.nominal.arff
@relation weather.symbolic
@attribute outlook {sunny, overcast, rainy}
@attribute temperature {hot, mild, cool}
@attribute humidity {high, normal}
@attribute windy {TRUE, FALSE}
@attribute play {yes,