代码搜索:Graphics
找到约 10,000 项符合「Graphics」的源代码
代码结果 10,000
www.eeworm.com/read/135709/5880210
h graphics.h
/*****************************************************************************
* graphics.h: Graphics and Region classes
*****************************************************************************
www.eeworm.com/read/135709/5880220
cpp graphics.cpp
/*****************************************************************************
* graphics.cpp: Graphics class
*****************************************************************************
* Copyrig
www.eeworm.com/read/134479/5892379
h graphics.h
extern void writePng(char* , char * ,int, int);
extern void DrawLine (char * dat, float x, float y, float x2, float y2, int w);
extern void Draw (float4 *dat, float4 datasize, char * pic, int width);
www.eeworm.com/read/134479/5892385
cpp graphics.cpp
#include
#include
#include
int isdebug=1;
int linecount=0;
void DrawLine (char * data, float x1, float y1, float x2, float y2, int width) {
int lx,gx,ly,gy
www.eeworm.com/read/131315/5946263
c graphics.c
/*-
* Copyright (c) 1990, 1993
* The Regents of the University of California. All rights reserved.
*
* This code is derived from software contributed to Berkeley by
* Ed James.
*
* Redistribut
www.eeworm.com/read/127781/5999643
c graphics.c
/*
* gfx.c: support for SGI's /dev/graphics, /dev/opengl
*
* Author: Miguel de Icaza (miguel@nuclecu.unam.mx)
* Ralf Baechle (ralf@gnu.org)
* Ulf Carlsson (ulfc@bun.falkenberg.se)
www.eeworm.com/read/127781/5999649
h graphics.h
#define MAXCARDS 4
struct graphics_ops {
/* SGIism: Board owner, gets the shmiq requests from the kernel */
struct task_struct *g_owner;
/* Last process that got the graphics registers mapped */
www.eeworm.com/read/126547/6016032
h graphics.h
#include
#include
#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include "SDL/SDL_mixer.h"
#include "defs.h"
#include "structs.h"
#include "classes.h"
extern void
www.eeworm.com/read/126547/6016052
cpp graphics.cpp
#include "graphics.h"
SDL_Surface *loadImage(char *filename)
{
SDL_Surface *image, *newImage;
#if USEPACK
unpack(filename, PAK_IMG);
image = IMG_Load_RW(engine.sdlrw, 1);
#else