代码搜索:Gradient
找到约 2,951 项符合「Gradient」的源代码
代码结果 2,951
www.eeworm.com/read/170332/9809938
css behaviors[2].css
/*
** Copyright (c) 2000 Microsoft Corporation
*/
/* ****************************** Custom HTML elements ************************************* */
BODY
{
behavior : url(#default#pch_body)
www.eeworm.com/read/349581/10816021
h optimize.h
#ifndef __OPTIMIZE_H
#define __OPTIMIZE_H
void mnbrak(m_real&, m_real&, m_real&,
m_real&, m_real&, m_real&, m_real (*func)(m_real)) ;
m_real brent(m_real, m_real, m_real,
m_real (*f)(m_real),
www.eeworm.com/read/295789/8139848
m curvature.m
function K = CURVATURE(f,diff_scheme)
% CURVATURE computes curvature
% Author: Chunming Li, all rights reserved.
% Email: li_chunming@hotmail.com
% URL: http://www.engr.uconn.edu/~cmli/
epsilon
www.eeworm.com/read/323615/13332624
java example14_8.java
import java.awt.*;import java.applet.*;
import java.awt.geom.*;
public class Example14_8 extends Applet
{ public void paint(Graphics g)
{ Graphics2D g_2d=(Graphics2D)g;
GradientPaint
www.eeworm.com/read/323615/13332998
java example17_17.java
import java.awt.*;import java.applet.*;
import java.awt.geom.*;
public class Example17_17 extends Applet
{ public void paint(Graphics g)
{ Graphics2D g_2d=(Graphics2D)g;
GradientPain
www.eeworm.com/read/323615/13333050
bak example17_18.java.bak
import java.awt.*;import java.applet.*;
import java.awt.geom.*;
public class Example17_17 extends Applet
{ public void paint(Graphics g)
{ Graphics2D g_2d=(Graphics2D)g;
GradientPain
www.eeworm.com/read/140156/5794861
am makefile.am
htmldir = $(prefix)/doc/spirit/theme
EXTRA_DIST = \
bkd.gif \
bulb.gif \
bullet.gif \
gradient.jpg \
l_arr.gif \
lens.gif \
note.gif \
r_arr.gif \
spirit_header.jpg \
u_arr.gif \
style.c
www.eeworm.com/read/484893/6575981
asv example_streamslice.asv
% example_streamslice.m
% 绘制流线切片图
% 首先z=peaks;
surf(z);
shading interp
hold on
[c ch] = contour3(z,20); set(ch,'edgecolor','b')
[u v] = gradient(z);
h = streamslice(-u,-v);
set(h,'color','k
www.eeworm.com/read/224166/14603184
bak mv_render.fx.bak
//-------- global (uniform) var. -----------------------------------------------------------------
float isFrontFace; // front face : 1 / back face : -1 / else : 0 ( used in EmptySkipVertexShader )