代码搜索:GetKeyState

找到约 110 项符合「GetKeyState」的源代码

代码结果 110
www.eeworm.com/read/106540/15634345

cpp hge_tut03.cpp

/* ** Haaf's Game Engine 1.4 ** Copyright (C) 2003-2004, Relish Games ** hge.relishgames.com ** ** hge_tut03 - Using helper classes */ // Copy the files "particles.png", "menu.wav", // "fo
www.eeworm.com/read/358784/10179574

asm keybd.asm

TITLE Keyboard Toggle Keys (Keybd.asm) ; This program shows how to detect the states of various ; keyboard toggle keys. Before you run the program, hold ; down a selected key. ; Last
www.eeworm.com/read/352848/10498870

cpp keyboardtest.cpp

// KeyBoardTest.cpp : implementation file // #include "stdafx.h" #include "SBC2442.h" #include "KeyBoardTest.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[]
www.eeworm.com/read/439869/7699356

cpp unit2.cpp

//--------------------------------------------------------------------------- //目的:将默认关闭功能组合键失效 //--------------------------------------------------------------------------- #include
www.eeworm.com/read/141139/13036018

asm keybd.asm

TITLE Keyboard Toggle Keys (Keybd.asm) ; This program shows how to detect the states of various ; keyboard toggle keys. Before you run the program, hold ; down a selected key. ; Last
www.eeworm.com/read/345261/11823494

cpp tankfighter.cpp

#include "Tank.h" #include "Globe.h" bool isFull = false; HGE *hge=0; hgeSprite *spt; hgeFont *fnt; hgeParticleSystem *par; // Handles for HGE resourcces HTEXTURE tex; HEFFE
www.eeworm.com/read/101790/15807859

htm subject_63491.htm

序号:63491 发表者:Zerg 发表日期:2003-12-03 23:03:13 主题:我写的程序,键盘钩子(KeyboardProc)在Win2000很正常,在Win98下一点反应都没有. 内容:我写的程序,键盘钩子(KeyboardProc)在Win2000很正常,在Win98下一点反应都没有. LRESULT CALL
www.eeworm.com/read/350132/10764528

cpp game.cpp

#include "game.h" #include "sound.h" #include CGame *g_pGame = NULL; ASLBitmap CGame::m_bmBG; ASLBitmap CGame::m_bmStart; ASLBitmap CGame::m_bmNumber; ASLBitmap CGame::m_bmWin; AS
www.eeworm.com/read/454280/7394595

cpp main.cpp

#include #include "hge.h" #include "hgesprite.h" #include "hgefont.h" #include "imager.h" HTEXTURE tex; HTEXTURE cursor; HTEXTURE backtex; hgeSprite* spr; hgeSprite* back;