代码搜索:GetKeyState
找到约 110 项符合「GetKeyState」的源代码
代码结果 110
www.eeworm.com/read/106540/15634345
cpp hge_tut03.cpp
/*
** Haaf's Game Engine 1.4
** Copyright (C) 2003-2004, Relish Games
** hge.relishgames.com
**
** hge_tut03 - Using helper classes
*/
// Copy the files "particles.png", "menu.wav",
// "fo
www.eeworm.com/read/358784/10179574
asm keybd.asm
TITLE Keyboard Toggle Keys (Keybd.asm)
; This program shows how to detect the states of various
; keyboard toggle keys. Before you run the program, hold
; down a selected key.
; Last
www.eeworm.com/read/352848/10498870
cpp keyboardtest.cpp
// KeyBoardTest.cpp : implementation file
//
#include "stdafx.h"
#include "SBC2442.h"
#include "KeyBoardTest.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[]
www.eeworm.com/read/439869/7699356
cpp unit2.cpp
//---------------------------------------------------------------------------
//目的:将默认关闭功能组合键失效
//---------------------------------------------------------------------------
#include
www.eeworm.com/read/141139/13036018
asm keybd.asm
TITLE Keyboard Toggle Keys (Keybd.asm)
; This program shows how to detect the states of various
; keyboard toggle keys. Before you run the program, hold
; down a selected key.
; Last
www.eeworm.com/read/345261/11823494
cpp tankfighter.cpp
#include "Tank.h"
#include "Globe.h"
bool isFull = false;
HGE *hge=0;
hgeSprite *spt;
hgeFont *fnt;
hgeParticleSystem *par;
// Handles for HGE resourcces
HTEXTURE tex;
HEFFE
www.eeworm.com/read/101790/15807859
htm subject_63491.htm
序号:63491 发表者:Zerg 发表日期:2003-12-03 23:03:13
主题:我写的程序,键盘钩子(KeyboardProc)在Win2000很正常,在Win98下一点反应都没有.
内容:我写的程序,键盘钩子(KeyboardProc)在Win2000很正常,在Win98下一点反应都没有. LRESULT CALL
www.eeworm.com/read/350132/10764528
cpp game.cpp
#include "game.h"
#include "sound.h"
#include
CGame *g_pGame = NULL;
ASLBitmap CGame::m_bmBG;
ASLBitmap CGame::m_bmStart;
ASLBitmap CGame::m_bmNumber;
ASLBitmap CGame::m_bmWin;
AS
www.eeworm.com/read/454280/7394595
cpp main.cpp
#include
#include "hge.h"
#include "hgesprite.h"
#include "hgefont.h"
#include "imager.h"
HTEXTURE tex;
HTEXTURE cursor;
HTEXTURE backtex;
hgeSprite* spr;
hgeSprite* back;