代码搜索:Geometry
找到约 4,837 项符合「Geometry」的源代码
代码结果 4,837
www.eeworm.com/read/449679/7498334
nec example1.nec
CM Example 1 : Dipole in free space ' Comment cards
CM See GetStarted.txt
CE ' End of comment
'
GW 1 9 0 -.2418 0 0 .2418 0 .0001 ' Wire 1, 9 segments, halve wavelength long.
GE 0
www.eeworm.com/read/449679/7498582
nec example2.nec
CM Example 2 : Loaded dipole in free space
CM See GetStarted.txt
CE ' End of comment
'
SY len=.4836 ' Symbol: Length for WL/2
'
GW 1 9 0 -len/2 0 0 len/2 0 .0001 ' Wire 1, 9 segments,
www.eeworm.com/read/437227/7753175
pri kx2_adc.pri
[Project.ID]
Ver=200
Target=SMK0H32
[Configuration]
Chip=uPD78F0547_80
Internal Rom=48KB
Internal Ram=1024B
Internal Bank Rom=96KB
Internal Extend Ram=6144B
Clock=Internal Fixed
SimCfgUseFil
www.eeworm.com/read/330197/7810116
pri dk13a.pri
[Project.ID]
Ver=200
Target=IDK032G
[Configuration]
Chip=uPD78F0513_44
Internal Rom=32KB
Internal Ram=1024B
Internal Bank Rom=0KB
Internal Extend Ram=0B
Clock=Clock Board
Sub Clock=
Periphe
www.eeworm.com/read/330197/7810186
pri dk13a.pri
[Project.ID]
Ver=200
Target=IDK032G
[Configuration]
Chip=uPD78F0513_44
Internal Rom=32KB
Internal Ram=1024B
Internal Bank Rom=0KB
Internal Extend Ram=0B
Clock=Clock Board
Sub Clock=
Periphe
www.eeworm.com/read/299064/7894830
xminicom
#!/bin/sh
#
# xminicom Run minicom in an xterm. This script looks for
# color_xterm, rxvt and xterm (in that order) and
# starts it up with minicom inside it.
#
# version $Id: xminicom,v 1.3 2007-1
www.eeworm.com/read/396964/8081743
pri a.pri
[Project.ID]
Ver=200
Target=IDK032G
[Configuration]
Chip=uPD78F0513_44
Internal Rom=32KB
Internal Ram=1024B
Internal Bank Rom=0KB
Internal Extend Ram=0B
Clock=System
Sub Clock=
Peripheral B
www.eeworm.com/read/396964/8081939
pri 0513mini2.pri
[Project.ID]
Ver=200
Target=IDK032G
[Configuration]
Chip=uPD78F0513_44
Internal Rom=0KB
Internal Ram=0B
Internal Bank Rom=0KB
Internal Extend Ram=0B
Clock=Target
Sub Clock=
Peripheral Break
www.eeworm.com/read/246290/12740851
cs bulletsprite.cs
using System;
using System.Drawing;
using Microsoft.DirectX.Direct3D;
namespace SpaceDonuts {
public class BulletSprite : BasicSprite {
public BulletSprite(TileSet ts) : base(ts) {
this.Vis