代码搜索:GUIDELINES
找到约 1,885 项符合「GUIDELINES」的源代码
代码结果 1,885
www.eeworm.com/read/480930/1307293
maintainers
List of maintainers and how to submit kernel changes
Please try to follow the guidelines below. This will make things
easier on the maintainers. Not all of these guidelines matter for every
trivia
www.eeworm.com/read/292705/3944734
maintainers
List of maintainers and how to submit kernel changes
Please try to follow the guidelines below. This will make things
easier on the maintainers. Not all of these guidelines matter for every
trivia
www.eeworm.com/read/450949/7474318
pdf etsi tr 102 154 v1.1.1 (implementation guidelines for the use of mpeg-2 systems, video and audio in contribution and primary distribution applications).pdf
www.eeworm.com/read/206665/15292346
chm [2005最新c++经典著作].addison.wesley,.c++.coding.standards.101.rules.guidelines.(2004).lib.chm
www.eeworm.com/read/323329/13343846
txt readme.txt
======================Environment=========================================
Arm Development Suit 1.2
===========================Basic Guidelines===============================
* When in developme
www.eeworm.com/read/204295/15341929
txt readme.txt
======================Environment=========================================
Arm Development Suit 1.2
===========================Basic Guidelines===============================
* When in developme
www.eeworm.com/read/450949/7474306
pdf etsi tr 101 154 v1.4.1 (implementation guidelines for the use of mpeg-2 systems, video and audio in satellite, cable and terrestrial broadcasting applications).pdf
www.eeworm.com/read/144619/12780071
chm [2005最新c++经典著作][1].addison.wesley,.c++.coding.standards.101.rules.guidelines.(2004).lib.chm
www.eeworm.com/read/479782/1330180
cg phongtexturevertexshader.cg
//===========================================================================
//= This vertex shader follows the parameters indicated in the VitralSDK =
//= shader programming guidelines, as docu
www.eeworm.com/read/479782/1330181
cg phongtexturepixelshader.cg
//===========================================================================
//= This fragment shader follows the parameters indicated in the VitralSDK =
//= shader programming guidelines, as docu