代码搜索:GPU

找到约 177 项符合「GPU」的源代码

代码结果 177
www.eeworm.com/read/492480/6414811

v qjstdout_original.v

//Maxwell GPU!! //run at 6.25MHz module QJSTDOUT_original (nreset,vclk,data_validin,nblank,nsync,hblank,hsync,cblank,csync, int,rst,fen,gy,mc,len,tempint,ciflv,ciffv); input nreset,vclk;
www.eeworm.com/read/284617/8913199

h sph_surf.h

#ifndef _VOLUME_RENDERING_H #define _VOLUME_RENDERING_H #include "gpu_util.h" typedef struct { GLfloat x; GLfloat y; GLfloat z; } vector3f; typedef struct { vector3f p
www.eeworm.com/read/492480/6414857

v qjstdout2.v

//Maxwell GPU!! //run at 6.25MHz `define delay 8 module QJSTDOUT2 (nreset,vclk,data_validin,nblank,nsync,hblank,hsync,cblank,csync, int,rst,fen,gy,mc,len,tempint,ciflv,ciffv); input nrese
www.eeworm.com/read/374082/9421614

c display.c

#include #include #include #include "display.h" #define OGLFIXED_SHIFT 16 #define OGLFIXED_ONE ( 1
www.eeworm.com/read/284617/8913508

c main.c

//#define CUBEMAP_ONLY #include #include #include #include #include #include "gpu_util.h" #include "sph_common.h" #include "cpu_sp
www.eeworm.com/read/284617/8913165

c sph_common.c

#include #include #include #include #include "gpu_util.h" #include "sph_common.h" #define ABS(x) ((x) > 0 ? (x) : -(x)) void sph_mem_pool_cre
www.eeworm.com/read/284617/8913378

h sph_benchmark.h

#ifndef _SPH_BENCHMARK_H_ #define _SPH_BENCHMARK_H_ #include "cpu_sph.h" #include "gpu_util.h" int benchmark_cpu(cpu_sph* sph, int itr, float timestep); int benchmark_neighbour_search_cpu(cpu
www.eeworm.com/read/284617/8913512

c sph_render.c

#include #include "sph_render.h" #include "gpu_util.h" #include "sph_surf.h" #include #ifdef NO_NVCG static GLuint water_fp; static GLuint water_vp; #else static
www.eeworm.com/read/335844/12492943

c~ main.c~

// system #include "std_maiko_io.h" #include "main.h" #include "lcd.h" void init_LCD(); void init_DPU(); void init_gpu(); void color_bar(); /*typedef unsigned int UINT32; typedef unsigned
www.eeworm.com/read/284617/8913176

h sph_render.h

#ifndef _SPH_RENDER_H_ #define _SPH_RENDER_H_ #include "glg.h" #include "gpu_util.h" #include "cpu_sph.h" #include "sph_surf.h" #define SPH_SHADER //#define SPH_ALPHA_REFRACT typedef s