代码搜索:GPU
找到约 177 项符合「GPU」的源代码
代码结果 177
www.eeworm.com/read/461256/7231091
br part_1.br
// GPU Function For H Fields
kernel void process_field_H(float Hx[][], float Chxh[][],
float Chxe[][], float Hy[][], float Chyh[][],
float Chye[][], float Ez[][], float Khx[], fl
www.eeworm.com/read/418684/2085907
c r500_fragprog_emit.c
/*
* Copyright (C) 2005 Ben Skeggs.
*
* Copyright 2008 Corbin Simpson
* Adaptation and modification for ATI/AMD Radeon R500 GPU chipsets.
*
* All Rights Reserved.
*
www.eeworm.com/read/170765/9791437
h resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by GA_GPU.rc
//
#define IDR_MENU1 101
#define IDD_DIALOG 102
#define IDC_
www.eeworm.com/read/377014/9297186
htm gpunn.aspx.htm
CodeProject: A Neural Network on GPU. Free source code and programming help
www.eeworm.com/read/461256/7231093
br part_5.br
// Begin Code to Initialize and Use GPU
{
// Set the limits of the calculations to the interior points
iter float2 it = iter ( float2(0.0f, 0.0f),
float2((flo
www.eeworm.com/read/438146/7735411
c ps3fb.c
/*
* linux/drivers/video/ps3fb.c -- PS3 GPU frame buffer device
*
* Copyright (C) 2006 Sony Computer Entertainment Inc.
* Copyright 2006, 2007 Sony Corporation
*
* This file is based on :
*
www.eeworm.com/read/134479/5892501
br gatherop.br
// gatherop.br
// Tests the gatherop runtime function, as well
// as fallback onto the CPU runtime when a
// GPU runtime cannot support native gatherop.
#include
reduce void mydec(float4 a
www.eeworm.com/read/134479/5892520
br scatter.br
// gatherop.br
// Tests the gatherop runtime function, as well
// as fallback onto the CPU runtime when a
// GPU runtime cannot support native gatherop.
#include
reduce void mydec(float4 a
www.eeworm.com/read/316872/3596381
c ps3fb.c
/*
* linux/drivers/video/ps3fb.c -- PS3 GPU frame buffer device
*
* Copyright (C) 2006 Sony Computer Entertainment Inc.
* Copyright 2006, 2007 Sony Corporation
*
* This file is based on :
*
www.eeworm.com/read/279662/7110782
cu vectoradd.cu
__global__ void VectorAdd( float* arrayA, float* arrayB, float* output )
{
int idx = threadIdx.x;
output[idx] = arrayA[idx] + arrayB[idx];
}
extern "C" void add_vector_gpu( float* a, float* b