代码搜索:GPU

找到约 177 项符合「GPU」的源代码

代码结果 177
www.eeworm.com/read/461256/7231091

br part_1.br

// GPU Function For H Fields kernel void process_field_H(float Hx[][], float Chxh[][], float Chxe[][], float Hy[][], float Chyh[][], float Chye[][], float Ez[][], float Khx[], fl
www.eeworm.com/read/418684/2085907

c r500_fragprog_emit.c

/* * Copyright (C) 2005 Ben Skeggs. * * Copyright 2008 Corbin Simpson * Adaptation and modification for ATI/AMD Radeon R500 GPU chipsets. * * All Rights Reserved. *
www.eeworm.com/read/170765/9791437

h resource.h

//{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by GA_GPU.rc // #define IDR_MENU1 101 #define IDD_DIALOG 102 #define IDC_
www.eeworm.com/read/377014/9297186

htm gpunn.aspx.htm

CodeProject: A Neural Network on GPU. Free source code and programming help
www.eeworm.com/read/461256/7231093

br part_5.br

// Begin Code to Initialize and Use GPU { // Set the limits of the calculations to the interior points iter float2 it = iter ( float2(0.0f, 0.0f), float2((flo
www.eeworm.com/read/438146/7735411

c ps3fb.c

/* * linux/drivers/video/ps3fb.c -- PS3 GPU frame buffer device * * Copyright (C) 2006 Sony Computer Entertainment Inc. * Copyright 2006, 2007 Sony Corporation * * This file is based on : *
www.eeworm.com/read/134479/5892501

br gatherop.br

// gatherop.br // Tests the gatherop runtime function, as well // as fallback onto the CPU runtime when a // GPU runtime cannot support native gatherop. #include reduce void mydec(float4 a
www.eeworm.com/read/134479/5892520

br scatter.br

// gatherop.br // Tests the gatherop runtime function, as well // as fallback onto the CPU runtime when a // GPU runtime cannot support native gatherop. #include reduce void mydec(float4 a
www.eeworm.com/read/316872/3596381

c ps3fb.c

/* * linux/drivers/video/ps3fb.c -- PS3 GPU frame buffer device * * Copyright (C) 2006 Sony Computer Entertainment Inc. * Copyright 2006, 2007 Sony Corporation * * This file is based on : *
www.eeworm.com/read/279662/7110782

cu vectoradd.cu

__global__ void VectorAdd( float* arrayA, float* arrayB, float* output ) { int idx = threadIdx.x; output[idx] = arrayA[idx] + arrayB[idx]; } extern "C" void add_vector_gpu( float* a, float* b