代码搜索:Framebuffer

找到约 2,292 项符合「Framebuffer」的源代码

代码结果 2,292
www.eeworm.com/read/243567/4525050

c sis_main.c

/* * SiS 300/630/540/315H/315 frame buffer device For Kernal 2.4.x * * This driver is partly based on the VBE 2.0 compliant graphic * boards framebuffer driver, which is * * (c) 1998 Gerd Kno
www.eeworm.com/read/242732/4544653

c texrender.c

#include "context.h" #include "fbobject.h" #include "texrender.h" #include "renderbuffer.h" /* * Render-to-texture code for GL_EXT_framebuffer_object */ /** * Derived from gl_rend
www.eeworm.com/read/225951/4791792

h sdl_gskeys.h

/* Scancodes for the Linux framebuffer console - Taken with thanks from SVGAlib 1.4.0 */ #define SCANCODE_ESCAPE 1 #define SCANCODE_1 2 #define SCANCODE_2 3 #define SCANCODE_3 4 #define
www.eeworm.com/read/225951/4792050

h sdl_fbkeys.h

/* Scancodes for the Linux framebuffer console - Taken with thanks from SVGAlib 1.4.0 */ #define SCANCODE_ESCAPE 1 #define SCANCODE_1 2 #define SCANCODE_2 3 #define SCANCODE_3 4 #define
www.eeworm.com/read/218853/4854762

h sdl_gskeys.h

/* Scancodes for the Linux framebuffer console - Taken with thanks from SVGAlib 1.4.0 */ #define SCANCODE_ESCAPE 1 #define SCANCODE_1 2 #define SCANCODE_2 3 #define SCANCODE_3 4 #define
www.eeworm.com/read/218853/4855016

h sdl_fbkeys.h

/* Scancodes for the Linux framebuffer console - Taken with thanks from SVGAlib 1.4.0 */ #define SCANCODE_ESCAPE 1 #define SCANCODE_1 2 #define SCANCODE_2 3 #define SCANCODE_3 4 #define
www.eeworm.com/read/216802/4886838

c texrender.c

#include "context.h" #include "fbobject.h" #include "texrender.h" #include "renderbuffer.h" /* * Render-to-texture code for GL_EXT_framebuffer_object */ /** * Derived from gl_rend
www.eeworm.com/read/209559/4967523

c radeon_base.c

/* * drivers/video/radeonfb.c * framebuffer driver for ATI Radeon chipset video boards * * Copyright 2003 Ben. Herrenschmidt * Copyright 2000 Ani Joshi
www.eeworm.com/read/209559/4967622

c vesafb.c

/* * framebuffer driver for VBE 2.0 compliant graphic boards * * switching to graphics mode happens at boot time (while * running in real mode, see arch/i386/boot/video.S). * * (c) 1998 Gerd Kno
www.eeworm.com/read/205824/5022315

c texrender.c

#include "context.h" #include "fbobject.h" #include "texrender.h" #include "renderbuffer.h" /* * Render-to-texture code for GL_EXT_framebuffer_object */ /** * Derived from gl_rend