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Flash 的代码
flash.rc2
//
// FLASH.RC2 - resources Microsoft Visual C++ does not edit directly
//
#ifdef APSTUDIO_INVOKED
#error this file is not editable by Microsoft Visual C++
#endif //APSTUDIO_INVOKED
/////
flash.dsp
# Microsoft Developer Studio Project File - Name="Flash" - Package Owner=
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) App
flash.rc2
//
// FLASH.RC2 - resources Microsoft Visual C++ does not edit directly
//
#ifdef APSTUDIO_INVOKED
#error this file is not editable by Microsoft Visual C++
#endif //APSTUDIO_INVOKED
/////
flash.ld
MEMORY {
flash : ORIGIN = 0x10c00000, LENGTH = 0x00010000
ram : ORIGIN = 0x007c0000, LENGTH = 0x00040000 /* last 256Kbytes of sdram */
}
SECTIONS {
.text : {
_stext = . ;
*(
flash.ld
MEMORY {
flash : ORIGIN = 0xffe00000, LENGTH = 0x4000
ram : ORIGIN = 0x003e0000, LENGTH = 0x20000 /* Last 128K of low 4M SDRAM */
}
SECTIONS {
.text : {
_stext = . ;
*(.text)
flash.ld
MEMORY {
flash : ORIGIN = 0xfff00000, LENGTH = 0x00100000
ram : ORIGIN = 0x003c0000, LENGTH = 0x00040000 /* last 256Kbytes of sdram */
}
SECTIONS {
.text : {
_stext = . ;
*(.t
flash.ld
MEMORY {
flash : ORIGIN = 0xffe00000, LENGTH = 0x00004000
ram : ORIGIN = 0x003c0000, LENGTH = 0x00040000 /* last 256Kbytes of sdram */
}
SECTIONS {
.text : {
_stext = . ;
*(
flash.ld
MEMORY {
flash : ORIGIN = 0xffe00000, LENGTH = 0x00004000
ram : ORIGIN = 0x003c0000, LENGTH = 0x00040000 /* last 256Kbytes of sdram */
}
SECTIONS {
.text : {
_stext = . ;
*(
flash.ld
MEMORY {
flash : ORIGIN = 0xffe00000, LENGTH = 0x00100000
ram : ORIGIN = 0x003c0000, LENGTH = 0x0003ffff /* last 256Kbytes of dram */
}
SECTIONS {
.text : {
_stext = . ;
flash.ld
MEMORY {
flash : ORIGIN = 0xffe20000, LENGTH = 0x00004000
ram : ORIGIN = 0x30010000, LENGTH = 0x00010000
}
SECTIONS {
.text : {
_stext = . ;
*(.text)
*(.rodata)
_