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Flash 的代码
flash.c
#include "msp430x22x4.h"
//写segD,然后复制segD(1000h-103Fh)到segC(1040h-107Fh)
//对信息段A的操作,注意LOCKA位
//segD(1000h-103fh)
//segC(1040h-107fh)
//segB(1080h-10bfh)
//segA(10c0h-10ffh)
#define SEGD_START
flash.htm
Flash动画属性
body, a, table, div, span, td, th, input, select{font:9pt;font-
flash.c
#include
/*
147中的flash块大小为512字节,可保存常数表,
为修改存储器时不影响程序区,在*147.xcl中修改const的存储位置为e000-ffdf 共8k字节,
de00-dfff共512字节用来进行flash修改时的备份存储,
*/
#define FSEG_A 0x01080 // Flash Segment A
flash.cmd
MEMORY
{
PAGE 0 :
OTP : origin = 0x3D7800, length = 0x000800
FLASHJ : origin = 0x3D8000, length = 0x002000
FLASHI : origin = 0x3DA000, length = 0x002000
FLASH
flash.mac
execUserPreload()
{
__writeMemory32(0x00000001, 0xE01FC040, "Memory"); // MEMMAP = 1;
}
flash.icf
/*###ICF### Section handled by ICF editor, don't touch! ****/
/*-Editor annotation file-*/
/* IcfEditorFile="$TOOLKIT_DIR$\config\ide\IcfEditor\a_v1_0.xml" */
/*-Specials-*/
define symbol __ICFEDI
flash.asm
//======================================================
// The information contained herein is the exclusive property of
// Sunnnorth Technology Co. And shall not be distributed, reproduced,
//