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找到约 10,000 项符合 Flash 的代码

flash.c

#include "msp430x22x4.h" //写segD,然后复制segD(1000h-103Fh)到segC(1040h-107Fh) //对信息段A的操作,注意LOCKA位 //segD(1000h-103fh) //segC(1040h-107fh) //segB(1080h-10bfh) //segA(10c0h-10ffh) #define SEGD_START

flash.htm

Flash动画属性 body, a, table, div, span, td, th, input, select{font:9pt;font-

flash.c

#include /* 147中的flash块大小为512字节,可保存常数表, 为修改存储器时不影响程序区,在*147.xcl中修改const的存储位置为e000-ffdf 共8k字节, de00-dfff共512字节用来进行flash修改时的备份存储, */ #define FSEG_A 0x01080 // Flash Segment A

flash.cmd

MEMORY { PAGE 0 : OTP : origin = 0x3D7800, length = 0x000800 FLASHJ : origin = 0x3D8000, length = 0x002000 FLASHI : origin = 0x3DA000, length = 0x002000 FLASH

flash.mac

execUserPreload() { __writeMemory32(0x00000001, 0xE01FC040, "Memory"); // MEMMAP = 1; }

flash.icf

/*###ICF### Section handled by ICF editor, don't touch! ****/ /*-Editor annotation file-*/ /* IcfEditorFile="$TOOLKIT_DIR$\config\ide\IcfEditor\a_v1_0.xml" */ /*-Specials-*/ define symbol __ICFEDI

flash.asm

//====================================================== // The information contained herein is the exclusive property of // Sunnnorth Technology Co. And shall not be distributed, reproduced, //