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plg flash.plg

礦ision2 Build Log Project: C:\Documents and Settings\ntscking\桌面\书程序\第四章\4.7FLASH\flash.uv2 Project File Date: 04/06/2005 Output:
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c flash.c

#include "..\..\flash.c"
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c flash.c

#include "..\..\flash.c"
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c flash.c

/* $Id: flash.c,v 1.25 2001/12/21 04:56:16 davem Exp $ * flash.c: Allow mmap access to the OBP Flash, for OBP updates. * * Copyright (C) 1997 Eddie C. Dost (ecd@skynet.be) */ #include
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h flash.h

#ifndef LINUX_SPI_FLASH_H #define LINUX_SPI_FLASH_H struct mtd_partition; /** * struct flash_platform_data: board-specific flash data * @name: optional flash device name (eg, as used with mtdparts
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h flash.h

/* * linux/include/asm-arm/mach/flash.h * * Copyright (C) 2003 Russell King, All Rights Reserved. * * This program is free software; you can redistribute it and/or modify * it under the terms
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js flash.js

function loadText() { var txtLang = document.getElementsByName("txtLang"); txtLang[0].innerHTML = "Source"; txtLang[1].innerHTML = "Background"; txtLang[2].innerHTML = "Width"
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js flash.js

function loadText() { var txtLang = document.getElementsByName("txtLang"); txtLang[0].innerHTML = "K\u00E4lla"; txtLang[1].innerHTML = "Bakgrund"; txtLang[2].innerHTML = "Bred
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js flash.js

function loadText() { var txtLang = document.getElementsByName("txtLang"); txtLang[0].innerHTML = "Dateipfad"; txtLang[1].innerHTML = "Hintergrund"; txtLang[2].innerHTML = "Br
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js flash.js

function loadText() { var txtLang = document.getElementsByName("txtLang"); txtLang[0].innerHTML = "\u041F\u0443\u0442\u044C"; txtLang[1].innerHTML = "\u041F\u043E\u0434\u043B\u043E\u04