代码搜索:Exercise

找到约 10,000 项符合「Exercise」的源代码

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java games19.java

// interfaces/Games19.java // TIJ4 Chapter Interfaces, Exercise 19, page 342 /* Create a framework using Factory Methods that performs both coin * tossing and dice tossing. */ import java.util.*;
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java ex6.java

// exceptions/Ex6.java // TIJ4 Chapter Exceptions, Exercise 6, page 456 /* Create two exception classes, each of which performs its own logging * automtically. Demonstrate that these work. */ imp
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java frog17.java

// exceptions/Frog17.java // TIJ4 Chapter Exceptions, Exercise 17, page 477 /* Modify pholymorphism/Frog.java so that it uses try-finally to * guarantee proper cleanup, and show that this works eve
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java ex9.java

// exceptions/Ex9.java // TIJ4 Chapter Exceptions, Exercise 9, page 460 /* Create three new types of exceptions. Write a class with a method that * throws all three. In main(), call the method but
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java cookiemonster.java

// access/cookie2/CookieMonster.java // TIJ4 Chapter Access, Exercise 4, page 227 // Show that protected methods have package access but are not public. /* In directory Cookie2: * //access/cooki
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java ex10.java

// polymorphism/Ex10.java // TIJ4 Chapter Polymorphism, Exercise 10, page 290 /* Create a base class with two methods. In the first method, call the second * method. Inherit a class and override th
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java ex6.java

// innerclasses/Ex6.java // TIJ4 Chapter Innerclasses, Exercise 6, page 353 /* Create an interface with at least one method, in its own package. Create * a class in a separate package. Add a protec
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java ex15.java

// innerclasses/Ex15.java // TIJ4 Chapter Innerclasses, Exercise 15, page361 /* Create a class with a non-default constructor and no default constructor. * Create a second class that has a method t
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java device.java

// reusing/Device.java // TIJ4. Chapter Reusing, Exercise 15, page 260 /* Create a class inside a package. Your class should contain a protected * method. Outside of the package, try to call the pr
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java chess.java

// reusing/Chess.java // TIJ3 Chapter Reusing, Exercise 6, page 246 /* Using Chess.java, prove the statements in the previous paragraph. (If you * don't call the base class constructor in BoardGame