代码搜索结果

找到约 2,916 项符合 Energy 的代码

lrcorr.f90

subroutine lrcorr( Nljgrs, Nham, BoxSize, NGROUPS, EPS, SIG, XLRCORR, & ELRCORR, ENERGY ) implicit none ! This routine calculates the Theodorou and Suter corrections to ! the LJ

hoffmann.m

function b = hoffmann(Ea0,Ea,Ew,walkers,T,step,maxsteps,C) % Equilibration method supplied with SA Tools. % Copyright (c) 2002, by Richard Frost and Frost Concepts. % See http://www.frostconcepts.c

thermospeedr.m

function T = thermospeedR(Ea,Estd,walkers,dEtgt,v,e,T,t,P) % Heat capacity thermospeed temperature update method supplied with SA Tools. % Copyright (c) 2002, by Richard Frost and Frost Concepts. %

geman.m

function T = geman(Ea,Estd,walkers,dEtgt,v,e,T,t,P) % Geman temperature update method supplied with SA Tools. % Copyright (c) 2002, by Richard Frost and Frost Concepts. % See http://www.frostconcep

geometric.m

function T = geometric(Ea,Estd,walkers,dEtgt,v,e,T,t,P) % Geometric temperature update method supplied with SA Tools. % Copyright (c) 2002, by Richard Frost and Frost Concepts. % See http://www.fro

berkeley.m

function T = berkeley(Ea,Estd,walkers,dEtgt,v,e,T,t,P) % Berkeley temperature update method supplied with SA Tools. % Copyright (c) 2002, by Richard Frost and Frost Concepts. % See http://www.frost

hartley.m

function T = hartley(Ea,Estd,walkers,dEtgt,v,e,T,t,P) % Hartley temperature update method supplied with SA Tools. % Copyright (c) 2002, by Richard Frost and Frost Concepts. % See http://www.frostco

retrospect.m

function T = retrospect(Ea,Estd,walkers,dEtgt,v,e,T,t,P) % Retrospective temperature update method supplied with SA Tools. % Copyright (c) 2002, by Richard Frost and Frost Concepts. % See http://ww

hscanvas.java

import javax.microedition.lcdui.*; import javax.microedition.lcdui.game.*; import java.util.*; import java.io.*; import javax.microedition.media.*; import javax.microedition.media.control.*; p

abplay.h

#include /* Audio state definitions */ #define IDLE 0 /* Nothing happenin' */ #define DRAIN 1 /* No new input, but device still playing */ #define PLAY 2 /* Active playi