代码搜索:Draw

找到约 10,000 项符合「Draw」的源代码

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c notebook.c

// notebook.c // // An example o using a GTK notebook container #include // We use the following function in draw_widget.c: GtkWidget * make_draw_widget(int width, int height); void clo
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java fkrelationeditpart.java

package dbdesigner.diagram.edit.parts; import org.eclipse.draw2d.Connection; import org.eclipse.draw2d.Graphics; import org.eclipse.gmf.runtime.diagram.ui.editparts.ConnectionNodeEditPart; impor
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cc pp_mv.cc

#include "vpostproc/pp_mv.hh" #include "video12/constants.hh" #include "libvideogfx/graphics/draw/draw.hh" #include inline bool VideoPostprocessor_MotionVector::NeedsPictureData(uint3
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pro randomwish.pro

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;+ ; NAME: ; RANDOMWISH ; PURUPOSE: ; ROUTINE TO DRAW RANDOM MATRICES FROM A WISHART DISTRIBUTION WITH DOF ; DEGREES OF
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h drawapp.h

/* * ============================================================================ * Name : CDrawApp from DrawApp.h * Part of : Draw * Created : 22.04.2005 by * Description: * Decl
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cpp drawapp.cpp

/* ============================================================================ * Name : CDrawApp from DrawApp.cpp * Part of : Draw * Created : 22.04.2005 by * * Implementation notes:
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c bitdraw.c

/****************************************************************************** * bitdraw - implements the bitmap drawing primitives necessary to turn * ditroff draw commands into a pixel vector
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pl hello.pl

/******************************************************************** Constraint-based Graphical Programming in B-Prolog % draw a "Hello World!" button ********************************
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pl squareanddiamonds.pl

/******************************************************************** Constraint-based Graphical Programming in B-Prolog % draw nested squares and diamonds ****************************
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pl sierpinski.pl

/******************************************************************** Constraint-based Graphical Programming in B-Prolog % draw Sierpinski's triangles *********************************