代码搜索:Draw

找到约 10,000 项符合「Draw」的源代码

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tk menu2.tk

#!/usr/bin/wish # Let's start off with the basics needed to draw circles and squares. wm title . "Menubutton demonstration" wm iconname . "Menubutton demo" # Initial parameters to draw circles and s
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tk menu2.tk

#!/usr/bin/wish # Let's start off with the basics needed to draw circles and squares. wm title . "Menubutton demonstration" wm iconname . "Menubutton demo" # Initial parameters to draw circles and s
www.eeworm.com/read/38039/1093229

mnu enttype.mnu

ENTS#BY#TYPE 实体类型 # # Dimension 尺寸 Highlighting draw dimensions. 加亮绘图尺寸 Ref#Dim 参照尺寸 Highlighting reference draw dimensions. 加亮参考绘图尺寸 Note 注解 Highlighting draw notes. 加亮绘图注解。 Geom#Tol 几何公差 Highlightin
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m fig2_pre.m

if draw_nihe_current_point~=1 draw_nihe_current_point=draw_nihe_current_point-1; end x0=month_time([begin_num_want_to_nihe:end_num_want_to_nihe]); if get(radio2_1,'value')==1%用直线拟合============
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java mjset.java

/* MJSet.java -- Draw Mandelbrot Set and Julia Set * * (C) 2001, Li Caiwei * Department of Computer Sciences, Zhongshan University, P.R. China * * Drag mouse to draw and zoom in the rectangle. *
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mnu drawformat.mnu

DRAW#FORMAT # remove the # sign and enter foreign help string in this line Add/Replace Add or replace drawing format. # remove the # sign and enter foreign help string in this line Remove Remove draw
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mnu enttype.mnu

ENTS#BY#TYPE # # Dimension Highlighting draw dimensions. # remove the # sign and enter foreign help string in this line Ref#Dim Highlighting reference draw dimensions. # remove the # sign and enter fo
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java bufferedupdatestrategy.java

/* * @(#)BufferedUpdateStrategy.java 5.1 * */ package CH.ifa.draw.standard; import java.awt.*; import java.awt.image.*; import CH.ifa.draw.framework.*; /** * The BufferedUpdateStrategy implemen
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java locatorhandle.java

/* * @(#)LocatorHandle.java 5.1 * */ package CH.ifa.draw.standard; import java.awt.Point; import CH.ifa.draw.framework.*; /** * A LocatorHandle implements a Handle by delegating the location re
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c eg_setw.c

#include #include main() { _setvideomode( _MAXRESMODE ); draw_house( "Default window" ); _setwindow( 1, -0.5, -0.5, 1.5, 1.5 ); draw_house( "Larger window"