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display.cpp

#include "stdafx.h" // 构造函数 Display::Display(GameWorld *pgw) :pGameWorld(pgw) { // SetClientSize(pGameWorld->GameWindow, pGameWorld->Width, pGameWorld->Height); SetClientSize(pGameWorld->GameW

display.c

#ifdef DISPLAY #include #include #include #include #include "config.h" #include "tmndec.h" #include "global.h" /* private prototypes */ static voi

display.m

function display(c) % COMPONENTS/DISPLAY Command window display of a components object disp(' '); disp(['Components object ' inputname(1) ':']) disp(' '); disp(char(c)); disp(' ');

display.lst

1 .file "Display.c" 2 .arch atmega16 3 __SREG__ = 0x3f 4 __SP_H__ = 0x3e 5 __SP_L__ = 0x3d 6

display.c

#include // SFR declarations void delay(unsigned int num) { while(num--) { ; } } void lw(unsigned char x,unsigned char y,unsigned char dd) { if (x

display.lst

C51 COMPILER V7.50 DISPLAY 12/03/2005 12:09:14 PAGE 1 C51 COMPILER V7.50, COMPILATION OF MODULE DISPLAY OBJECT MODULE PLACED IN