代码搜索:Directional
找到约 393 项符合「Directional」的源代码
代码结果 393
www.eeworm.com/read/219464/14879759
java exdirectionallight.java
//
// CLASS
// ExDirectionalLight - illustrate use of directional lights
//
// LESSON
// Add a DirectionalLight node to illuminate a scene.
//
// SEE ALSO
// ExAmbientLight
//
www.eeworm.com/read/490329/1202280
vsh cable.vsh
vs.1.1
#include "macros.vsh"
;------------------------------------------------------------------------------
; The cable equation is:
; [L dot N] * C * T
;
; where:
; C = directional light
www.eeworm.com/read/289230/8566951
cg vertexlight.cg
// vertex shader with per-vertex diffuse lighting for a single directional
// light + ambient
//
// written assuming that the lightcolor has been premultiplied by the
// diffuse coefficient an
www.eeworm.com/read/181089/9274717
cg vertexlight.cg
// vertex shader with per-vertex diffuse lighting for a single directional
// light + ambient
//
// written assuming that the lightcolor has been premultiplied by the
// diffuse coefficient an
www.eeworm.com/read/176157/5339103
java compassbuttons.java
// CompassButtons.java
// A demonstration of the SpringLayout class. This application puts
// directional buttons on a panel and keeps them close to the edges of
// the panel regardless of the panel'
www.eeworm.com/read/471212/6899532
m objectcreategraph.m
function [Graph, varargout]= ObjectCreateGraph(LinksData,Signature,varargin)
% Creats a standatized object representing general two-directional Graph
%
% Receives:
% LinksData - m
www.eeworm.com/read/289230/8567023
cg vertexlight4.cg
//
// subroutine call example
//
// vertex shader with per-vertex diffuse lighting for a 4 directional
// lights + ambient
//
// written assuming that the lightcolor has been premultiplied by
www.eeworm.com/read/282288/9105690
input-biaxial
print " *************************************************\n";
print " * A 2-story lumped mass pier example, subjected *\n";
print " * to bi-directional earthquake. *\n";
print " * No a
www.eeworm.com/read/181089/9274745
cg vertexlight4.cg
//
// subroutine call example
//
// vertex shader with per-vertex diffuse lighting for a 4 directional
// lights + ambient
//
// written assuming that the lightcolor has been premultiplied by
www.eeworm.com/read/375404/9361799
txt kta_changes.txt
Changes in Version KTA 2.1
------------------------------------------
New Features:
-encoder/decoder: rounding offset adjustment for B frame bi-directional prediction
-encoder/decoder: adapti