代码搜索:Directional

找到约 393 项符合「Directional」的源代码

代码结果 393
www.eeworm.com/read/219464/14879759

java exdirectionallight.java

// // CLASS // ExDirectionalLight - illustrate use of directional lights // // LESSON // Add a DirectionalLight node to illuminate a scene. // // SEE ALSO // ExAmbientLight //
www.eeworm.com/read/490329/1202280

vsh cable.vsh

vs.1.1 #include "macros.vsh" ;------------------------------------------------------------------------------ ; The cable equation is: ; [L dot N] * C * T ; ; where: ; C = directional light
www.eeworm.com/read/289230/8566951

cg vertexlight.cg

// vertex shader with per-vertex diffuse lighting for a single directional // light + ambient // // written assuming that the lightcolor has been premultiplied by the // diffuse coefficient an
www.eeworm.com/read/181089/9274717

cg vertexlight.cg

// vertex shader with per-vertex diffuse lighting for a single directional // light + ambient // // written assuming that the lightcolor has been premultiplied by the // diffuse coefficient an
www.eeworm.com/read/176157/5339103

java compassbuttons.java

// CompassButtons.java // A demonstration of the SpringLayout class. This application puts // directional buttons on a panel and keeps them close to the edges of // the panel regardless of the panel'
www.eeworm.com/read/471212/6899532

m objectcreategraph.m

function [Graph, varargout]= ObjectCreateGraph(LinksData,Signature,varargin) % Creats a standatized object representing general two-directional Graph % % Receives: % LinksData - m
www.eeworm.com/read/289230/8567023

cg vertexlight4.cg

// // subroutine call example // // vertex shader with per-vertex diffuse lighting for a 4 directional // lights + ambient // // written assuming that the lightcolor has been premultiplied by
www.eeworm.com/read/282288/9105690

input-biaxial

print " *************************************************\n"; print " * A 2-story lumped mass pier example, subjected *\n"; print " * to bi-directional earthquake. *\n"; print " * No a
www.eeworm.com/read/181089/9274745

cg vertexlight4.cg

// // subroutine call example // // vertex shader with per-vertex diffuse lighting for a 4 directional // lights + ambient // // written assuming that the lightcolor has been premultiplied by
www.eeworm.com/read/375404/9361799

txt kta_changes.txt

Changes in Version KTA 2.1 ------------------------------------------ New Features: -encoder/decoder: rounding offset adjustment for B frame bi-directional prediction -encoder/decoder: adapti