代码搜索:Direction

找到约 10,000 项符合「Direction」的源代码

代码结果 10,000
www.eeworm.com/read/440253/7691443

asm cmpsb.asm

; This sample shows how ; to use CMPSB instruction ; to compare strings. #make_COM# ; COM file is loaded at 100h ; prefix: ORG 100h ; set forward direction: CLD
www.eeworm.com/read/197649/7982840

m rotate.m

function rotate(h,azel,alpha,origin) % The function ROTATE rotates an object through angle alpha about a specified direction. % % Calling sequence- % rotate(h,azel,alpha[,origin]) % % ROTATE(H
www.eeworm.com/read/142092/12962962

m rotate.m

function rotate(h,azel,alpha,origin) % The function ROTATE rotates an object through angle alpha about a specified direction. % % Calling sequence- % rotate(h,azel,alpha[,origin]) % % ROTATE(H
www.eeworm.com/read/319520/13449431

asp index_link.asp

www.eeworm.com/read/305575/13765392

m xoffset.m

function[]=xoffset(i1,i2) %XOFFSET Offsets lines in the x-direction after plotting. % % XOFFSET allows data to be manipulated after it has been plotted, % by operating on the data
www.eeworm.com/read/305575/13765607

m yoffset.m

function[]=yoffset(i1,i2) %YOFFSET Offsets lines in the y-direction after plotting. % % YOFFSET allows data to be manipulated after it has been plotted, % by operating on the data
www.eeworm.com/read/124910/6035843

c fegetround.c

/* Return current rounding direction. Copyright (C) 1999, 2000 Free Software Foundation, Inc. This file is part of the GNU C Library. Contributed by Christian Boissat
www.eeworm.com/read/124910/6036056

c fegetround.c

/* Return current rounding direction. Copyright (C) 1997 Free Software Foundation, Inc. This file is part of the GNU C Library. The GNU C Library is free software; you can redistribute it an
www.eeworm.com/read/124910/6038984

c fegetround.c

/* Return current rounding direction. Copyright (C) 1997 Free Software Foundation, Inc. This file is part of the GNU C Library. The GNU C Library is free software; you can redistribute it an
www.eeworm.com/read/493516/6394996

cpp bomb.cpp

#include "bomb.h" #include Bomb::Bomb(SimpleWindow &W , const Position &p , const Bomb_Status &s , const Direction &f):GameWindow(W) , CurrentDirection(f) , CurrentStatus(s)