代码搜索:Direction
找到约 10,000 项符合「Direction」的源代码
代码结果 10,000
www.eeworm.com/read/440253/7691443
asm cmpsb.asm
; This sample shows how
; to use CMPSB instruction
; to compare strings.
#make_COM#
; COM file is loaded at 100h
; prefix:
ORG 100h
; set forward direction:
CLD
www.eeworm.com/read/197649/7982840
m rotate.m
function rotate(h,azel,alpha,origin)
% The function ROTATE rotates an object through angle alpha about a specified direction.
%
% Calling sequence-
% rotate(h,azel,alpha[,origin])
%
% ROTATE(H
www.eeworm.com/read/142092/12962962
m rotate.m
function rotate(h,azel,alpha,origin)
% The function ROTATE rotates an object through angle alpha about a specified direction.
%
% Calling sequence-
% rotate(h,azel,alpha[,origin])
%
% ROTATE(H
www.eeworm.com/read/305575/13765392
m xoffset.m
function[]=xoffset(i1,i2)
%XOFFSET Offsets lines in the x-direction after plotting.
%
% XOFFSET allows data to be manipulated after it has been plotted,
% by operating on the data
www.eeworm.com/read/305575/13765607
m yoffset.m
function[]=yoffset(i1,i2)
%YOFFSET Offsets lines in the y-direction after plotting.
%
% YOFFSET allows data to be manipulated after it has been plotted,
% by operating on the data
www.eeworm.com/read/124910/6035843
c fegetround.c
/* Return current rounding direction.
Copyright (C) 1999, 2000 Free Software Foundation, Inc.
This file is part of the GNU C Library.
Contributed by Christian Boissat
www.eeworm.com/read/124910/6036056
c fegetround.c
/* Return current rounding direction.
Copyright (C) 1997 Free Software Foundation, Inc.
This file is part of the GNU C Library.
The GNU C Library is free software; you can redistribute it an
www.eeworm.com/read/124910/6038984
c fegetround.c
/* Return current rounding direction.
Copyright (C) 1997 Free Software Foundation, Inc.
This file is part of the GNU C Library.
The GNU C Library is free software; you can redistribute it an
www.eeworm.com/read/493516/6394996
cpp bomb.cpp
#include "bomb.h"
#include
Bomb::Bomb(SimpleWindow &W , const Position &p , const Bomb_Status &s , const Direction &f):GameWindow(W) ,
CurrentDirection(f) , CurrentStatus(s)