代码搜索:Direction
找到约 10,000 项符合「Direction」的源代码
代码结果 10,000
www.eeworm.com/read/474074/6831084
pas teevolumepipeeditor.pas
{***************************************************************}
{* }
{* Purpose : The Editor dialog for the Volume Pipeline Series }
www.eeworm.com/read/142081/6831663
h state.h
enum DIRECTION { NONE, NORTH, EAST, SOUTH, WEST };
class CState {
private:
char Grid[10];
char Depth;
DIRECTION OperatorApplyed;
CState *PrevState;
// Find where the Blank is
www.eeworm.com/read/473086/6855972
java ufo.java
import javax.microedition.lcdui.*;
import java.util.Random;
class UFO
extends Sprite {
private Image ufoImg=null, burstImg=null;
private MyShip myship;
private int missileCount=0;
www.eeworm.com/read/473135/6856858
txt 5271615762.txt
// Document.cpp: implementation of the Document class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "frequency.h"
#include "Document.h"
www.eeworm.com/read/472652/6872658
java listing 7.1.java
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
public class KeyCodeExample extends MIDlet
{
private Display display;
private MyCanvas canvas;
public KeyC
www.eeworm.com/read/471786/6881889
h sprite.h
//-----------------------------------------------------------------------------
//
// Copyright (C) July 24, 2000 by Zhang Yong
// Email: z-meng@yeah.net
// This source is available for distributi
www.eeworm.com/read/471288/6888756
java chengtie.java
import java.awt.*;
import java.applet.*;
public class Chengtie extends Applet implements Runnable
{
Thread t=null;
//音乐
AudioClip audioRing;
AudioClip audioLine;
AudioClip audioStop;
www.eeworm.com/read/471100/6896985
java greedysnake.java
/*
*12.24日,完成了蛇撞到自己的检测.修改方法是在蛇的初始化的时候,用双循环来置FALSE;
* 在重写代码的时候,我借鉴了别人的思路:将整个游戏的界面定义为一个布尔型的二维数组.
* 用一个LinkedList来储存蛇.当蛇移动的时候,在蛇的头部增加一个节点,然后删除最后一个节点.
* 因为只是做练习,所以没做游戏界面,比如菜单栏,计分栏什么的.另外还有一个问题,就是当 ...
www.eeworm.com/read/471166/6898623
java lintongbot.java
package mypackage;
import robocode.*;
import java.awt.Color;
public class lintongBot extends AdvancedRobot
{
Enemy target;
final double PI = Math.PI;