代码搜索:DirectSound
找到约 571 项符合「DirectSound」的源代码
代码结果 571
www.eeworm.com/read/242732/4545756
c dsound8.c
/*
* Tests basic sound playback in DirectSound.
* In particular we test each standard Windows sound format to make sure
* we handle the sound card/driver quirks correctly.
*
* Part of this t
www.eeworm.com/read/242732/4545759
c dsound.c
/*
* Tests basic sound playback in DirectSound.
* In particular we test each standard Windows sound format to make sure
* we handle the sound card/driver quirks correctly.
*
* Part of this t
www.eeworm.com/read/205824/5023436
c dsound8.c
/*
* Tests basic sound playback in DirectSound.
* In particular we test each standard Windows sound format to make sure
* we handle the sound card/driver quirks correctly.
*
* Part of this t
www.eeworm.com/read/205824/5023439
c dsound.c
/*
* Tests basic sound playback in DirectSound.
* In particular we test each standard Windows sound format to make sure
* we handle the sound card/driver quirks correctly.
*
* Part of this t
www.eeworm.com/read/427042/1981364
h pa_win_ds_dynlink.h
#ifndef INCLUDED_PA_DSOUND_DYNLINK_H
#define INCLUDED_PA_DSOUND_DYNLINK_H
/*
* Interface for dynamically loading directsound and providing a dummy
* implementation if it isn't present.
*
* Author:
www.eeworm.com/read/409921/2228292
c dsound8.c
/*
* Tests basic sound playback in DirectSound.
* In particular we test each standard Windows sound format to make sure
* we handle the sound card/driver quirks correctly.
*
* Part of this t
www.eeworm.com/read/409921/2228295
c dsound.c
/*
* Tests basic sound playback in DirectSound.
* In particular we test each standard Windows sound format to make sure
* we handle the sound card/driver quirks correctly.
*
* Part of this t
www.eeworm.com/read/160611/5568621
c winfun.c
/* winfun.c - windows user interface functions for xlisp */
/* Written by Brian Kendig. */
/*Windows Console and DirectSound code added by Morgan Green and Chris Tchou*/
//#include
//#i
www.eeworm.com/read/290870/8457502
cpp dsound.cpp
#include "graphics.h"
LPDIRECTSOUND lpDS; // DirectSound对象
LPDIRECTSOUNDBUFFER lpDSBPrimary; // 主声音缓冲区
WAVEFORMATEX wf;
BOOL sound_init = FALSE;
BOOL sound_on = TRUE, mu
www.eeworm.com/read/451266/1663700
cpp sound.cpp
//========================================================
/**
* @file sound.cpp
*
* 项目描述: 构造游戏引擎
* 文件描述: DirectSound音效类
* 适用平台: Windows98/2000/NT/XP
*
* 作者: WWBOSS
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