代码搜索:DirectDraw
找到约 969 项符合「DirectDraw」的源代码
代码结果 969
www.eeworm.com/read/100976/15859096
bas modmatrix.bas
Attribute VB_Name = "Module1"
Public Declare Function ShowCursor Lib "user32" (ByVal bShow As Long) As Long
Option Explicit
Public dxDirectX As New DirectX7
Public dxDirectDraw7 As DirectDraw7
www.eeworm.com/read/276771/10707942
htm alphablt.htm
GPMega - VB Section - Alpha Blitting With VB/DirectDraw
www.eeworm.com/read/274940/10844118
htm alphablt.htm
GPMega - VB Section - Alpha Blitting With VB/DirectDraw
www.eeworm.com/read/259928/4335802
h direct_draw_impl.h
#ifndef _DIRECT_DRAW_H
#error You must include "direct_draw.h" before use this file!
#else
#ifndef _DIRECT_DRAW_IMPL_H
#define _DIRECT_DRAW_IMPL_H
#pragma once
/*! Directdraw 功能封装
* \author
www.eeworm.com/read/105360/15669881
bas mk3d.bas
Attribute VB_Name = "Mk3d"
Option Explicit
Public dx As New DirectX7
Public dd As DirectDraw7
Public PrimarySurf As DirectDrawSurface7
Public BackBufferSurf As DirectDrawSurface7
Public d3
www.eeworm.com/read/143817/12839201
txt chapter8.txt
第八章 例程之初始化部分
第一节DDInit():
DDInit()的作用是枚举驱动程序,它的具体运行过程如下:
首先调用<mark>DirectDraw</mark>Enumerate(),这个函数的作用在第五章 <mark>DirectDraw</mark>深入篇第三节选择<mark>DirectDraw</mark>驱动程序中已经谈到了。在本例程中这个函数的参数是&DDEnumCallback和NULL,&DDEnumCallback是指回调函数DDEnumCa ...
www.eeworm.com/read/391056/8424800
cpp tool.cpp
#include "StdAfx.h"
#include
#include "DirectDraw.h"
#include "Dragon.h"
#include "Resource.h"
#include "Hong_Sprite.h"
#include "Hong_Sub.h"
#include "GameProc.h"
#include "Ch
www.eeworm.com/read/430342/8754807
cpp tool.cpp
#include "StdAfx.h"
#include
#include "DirectDraw.h"
#include "Dragon.h"
#include "Resource.h"
#include "Hong_Sprite.h"
#include "Hong_Sub.h"
#include "GameProc.h"
#include "Ch
www.eeworm.com/read/373375/9459241
cpp tool.cpp
#include "StdAfx.h"
#include
#include "DirectDraw.h"
#include "Dragon.h"
#include "Resource.h"
#include "Hong_Sprite.h"
#include "Hong_Sub.h"
#include "GameProc.h"
#include "Ch