代码搜索:DirectDraw
找到约 969 项符合「DirectDraw」的源代码
代码结果 969
www.eeworm.com/read/360734/10080425
cpp ddrawcximage.cpp
// ddrawCximage.cpp : Defines the entry point for the application.
// tanzhongqiang1113@hotmail.com
#include "stdafx.h"
#include // include directdraw
////CXIMAGE ///////////////
www.eeworm.com/read/469944/6921464
h ddrawint.h
/*++
Copyright (c) Microsoft Corporation. All Rights Reserved.
Module Name:
ddrawint.h
Abstract:
Private entry points, defines and types for Windows NT DirectDraw
driver in
www.eeworm.com/read/246290/12742418
cs line.cs
using System;
using System.Drawing;
using Microsoft.DirectX;
using Microsoft.DirectX.DirectDraw;
namespace SpaceWar {
///
/// Summary description for Line.
///
publi
www.eeworm.com/read/246290/12742453
cs star.cs
using System;
using System.Drawing;
using Microsoft.DirectX;
using Microsoft.DirectX.DirectDraw;
namespace SpaceWar {
///
/// Drawing routine for the star background.
///
www.eeworm.com/read/109242/6175284
c main.c
/* DirectDraw - IDirectPalette base interface
*
* Copyright 1997-2000 Marcus Meissner
* Copyright 2000-2001 TransGaming Technologies Inc.
*
* This library is free software; you can redistribute
www.eeworm.com/read/492697/6419949
h ddrawint.h
/*++
Copyright (c) Microsoft Corporation. All Rights Reserved.
Module Name:
ddrawint.h
Abstract:
Private entry points, defines and types for Windows NT DirectDraw
driver in
www.eeworm.com/read/261520/11639018
cpp demo7_18.cpp
// DEMO7_18.CPP Windowed DirectDraw Demo
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN // just say no to MFC
#define INITGUID
#include
www.eeworm.com/read/344429/11880871
pas gameclass.pas
unit GameClass;
interface
uses SysUtils, Graphics, DirectDraw, Windows, Messages, ClassCallback, ObjFastBlt;
const
// MainWindow Class
APPNAME = 'APPLICATION';
// 全屏/窗口模式的窗口风格
F
www.eeworm.com/read/125764/14465212
cpp demo7_18.cpp
// DEMO7_18.CPP Windowed DirectDraw Demo
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN // just say no to MFC
#define INITGUID
#include
www.eeworm.com/read/122711/14671677
cpp demo7_18.cpp
// DEMO7_18.CPP Windowed DirectDraw Demo
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN // just say no to MFC
#define INITGUID
#include