代码搜索:DirectDraw

找到约 969 项符合「DirectDraw」的源代码

代码结果 969
www.eeworm.com/read/101169/15842262

h directdrawwindow32bpp.h

// DirectDrawWindow32bpp.h // // Class that implements a DirectDraw Windowed 32bpp mode Plugin // ///////////////////////////////////////////////////////////////////////////// #ifndef _DIRECT_D
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c createsurface.c

#include "rosdraw.h" HRESULT CreatePrimarySurface(LPDDRAWI_DIRECTDRAW_INT This, LPDDRAWI_DDRAWSURFACE_INT *That, LPDDRAWI_DDRAWSURFACE_LCL *lpLcl,
www.eeworm.com/read/396408/2418346

c vo_directx.c

/****************************************************************************** * vo_directx.c: Directx v2 or later DirectDraw interface for MPlayer * Copyright (c) 2002 - 2005 Sascha Sommer
www.eeworm.com/read/101574/15824612

h imagelist.h

// ImageList.h: interface for the ImageList class. // ////////////////////////////////////////////////////////////////////// #include #include //#include "DirectDraw.h"
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cpp imagelist.cpp

// ImageList.cpp: implementation of the ImageList class. // ////////////////////////////////////////////////////////////////////// #include "assert.h" #include "stdio.h" #include "DirectDraw.h"
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h imagelist.h

// ImageList.h: interface for the ImageList class. // ////////////////////////////////////////////////////////////////////// #include #include //#include "DirectDraw.h"
www.eeworm.com/read/101118/15852363

cpp imagelist.cpp

// ImageList.cpp: implementation of the ImageList class. // ////////////////////////////////////////////////////////////////////// #include "assert.h" #include "stdio.h" #include "DirectDraw.h"
www.eeworm.com/read/163899/10140690

pas unit1.pas

{The Delphi Games Creator Demo Program ------------------------------------- This simple demo shows how the standard Delphi TCanvas class is used with DirectDraw surfaces. This demo also uses
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~dpr mir2.~dpr

program Mir2; {$R *.res} uses SysUtils, Windows, DirectDraw, ClassCallback, GameClass, MirMap, MirWil, Globals, Actor, Assist, DebugUnit, DXFastBlt, ObjFas
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dpr mir2.dpr

program Mir2; {$R *.res} uses SysUtils, Windows, DirectDraw, ClassCallback, GameClass, MirMap, MirWil, Globals, Actor, Assist, DebugUnit, DXFastBlt, ObjFas