代码搜索:Direct3D
找到约 748 项符合「Direct3D」的源代码
代码结果 748
www.eeworm.com/read/101018/6261133
cpp graphicslayer.cpp
/********************************************************************
* Advanced 3D Game Programming using DirectX 9.0 *
*****************************************************************
www.eeworm.com/read/101018/6261355
cpp graphicslayer.cpp
/*******************************************************************
* Advanced 3D Game Programming using DirectX 9.0
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
www.eeworm.com/read/101018/6261564
cpp graphicslayer.cpp
/********************************************************************
* Advanced 3D Game Programming using DirectX 9.0 *
*****************************************************************
www.eeworm.com/read/101018/6261677
cpp graphicslayer.cpp
/********************************************************************
* Advanced 3D Game Programming using DirectX 9.0 *
*****************************************************************
www.eeworm.com/read/101018/6261745
cpp graphicslayer.cpp
/*******************************************************************
* Advanced 3D Game Programming using DirectX 9.0
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
www.eeworm.com/read/120577/14798583
cpp main.cpp
//声明调用头文件,以便调用其中声明的函数
#include "d3d8.h"
//一个指向IDirect3D8接口的指针
LPDIRECT3D8 g_pD3D = NULL;
//一个指向Direct3DDevice设备接口的指针
LPDIRECT3DDEVICE8 g_pD3DDevice = NULL;
//初始化函数,返回
www.eeworm.com/read/197101/8029351
pdf 利用direct3d的地形三维快速重建方法.pdf
www.eeworm.com/read/284534/8920871
cpp createdevice.cpp
//=============================================================================
// Desc: 最简单的Direct3D程序,
//=============================================================================
#include
www.eeworm.com/read/284534/8920903
cpp antialisa.cpp
//=============================================================================
// Desc: 图形反锯齿
//=============================================================================
#include
www.eeworm.com/read/284534/8920913
cpp fullscreen.cpp
//=============================================================================
// Desc: 使用顶点缓冲区绘制三角形
//=============================================================================
#include