代码搜索:Diffuse
找到约 389 项符合「Diffuse」的源代码
代码结果 389
www.eeworm.com/read/120251/6075669
asm offsetmapping_specular.asm
// Pixel Shader for doing bump mapping with parallax plus diffuse and specular lighting by nfz
// uv TEXCOORD0
// lightDir TEXCOORD1
// eyeDir TEXCOORD2
/
www.eeworm.com/read/113165/6136692
cpp ogremayamaterial.cpp
/*
============================================================================
This source file is part of the Ogre-Maya Tools.
Distributed as part of Ogre (Object-oriented Graphics Rendering Engi
www.eeworm.com/read/113165/6136876
ms ogreskeletonlib_mtlfns.ms
function writeMaterial material outFile =
(
local t, matname, mat;
mat = material ;
if (mat != undefined) then
(
matname = material.name ;
format "3ds/%\n" matname to:outFile ;
www.eeworm.com/read/113165/6137577
asm offsetmapping_specular.asm
// Pixel Shader for doing bump mapping with parallax plus diffuse and specular lighting by nfz
// uv TEXCOORD0
// lightDir TEXCOORD1
// eyeDir TEXCOORD2
/
www.eeworm.com/read/493165/6407455
cpp test_obj.cpp
/* GL_shadow: an implementation of the stencil shadow volumes technique
* Copyright (C) 2005 Angelo "Encelo" Theodorou
*
* test_obj.c: OBJ loader test program
*/
#include "object.h"
int main(in
www.eeworm.com/read/492929/6414220
m theil_d.m
% PURPOSE: An example using theil(),
% prt_reg(),
% plt_reg(),
% Theil-Golberger mixed estimation
%---------------------------------------------
www.eeworm.com/read/400534/11575189
txt transform.txt
////////////////////////////////////////////////////////////////////////////
//
// File: transform.txt
//
// Author: Frank Luna (C) All Rights Reserved
//
// System: AMD Athlon 1800+ XP, 512 D
www.eeworm.com/read/345593/11807178
dfm ffurball.dfm
object frmFurBall: TfrmFurBall
Left = 192
Top = 114
Width = 640
Height = 437
Caption = 'Fur Ball'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
www.eeworm.com/read/154136/11988302
html package-frame.html
Swarm 2.2 Reference Guide: Package swarm.space
www.eeworm.com/read/339239/12248028
m exm09077_1.m
clf reset,t=(0:20)/20;r=2.5-cos(2*pi*t);
[x,y,z]=cylinder(r,40);
%
[C,CMAP]=imread('trees.tif');
CC=double(C)+1; %
%。
surface(x,y,z,'Cdata',flipud(CC),'FaceColor','texturemap','