代码搜索:Diffuse

找到约 389 项符合「Diffuse」的源代码

代码结果 389
www.eeworm.com/read/4032/23292

sln vs diffuse lighting.sln

Microsoft Visual Studio Solution File, Format Version 8.00 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VS Diffuse Lighting", "VS Diffuse Lighting.vcproj", "{A806FF78-F845-4732-8E29-941630C08
www.eeworm.com/read/355969/10240636

html swarm.space.diffuse2d.protocol.html

Diffuse2d
www.eeworm.com/read/143548/12862317

txt readme.txt

======================================================================== MICROSOFT FOUNDATION CLASS LIBRARY : Diffuse ========================================================================
www.eeworm.com/read/136824/5848378

nvv directionallight.nvv

; Directional Light, Diffuse and Specular. ; Viewer is non-local (constant half-vector) #include "lighting.h" #define R_NORMAL r1 #define R_HALF_VECTOR r8 #define R_DIFFUSE r5 #define R_SPECUL
www.eeworm.com/read/211496/15179433

h texargs.h

//----------------------------------------------------------------------------- // File: TexArgs.h // // Desc: Header file to declare texture stage state arguments used for the app. // // Copyrig
www.eeworm.com/read/322751/13368307

txt shadowmapps.txt

//Pixel shader for shadow mapping //Does (diffuse+specular)*tex0 //Believe it or not, this is not possible without pixel shaders, since in D3D the specular //component is always added after the tex
www.eeworm.com/read/208727/15238610

cpp 材质光源的rgb值.cpp

#include #include #include #include #pragma comment(lib,"opengl32") #pragma comment(lib,"glu32") #pragma comment(lib,"glaux") void Inid(void); voi
www.eeworm.com/read/107624/15604503

cpp 材质光源的rgb值.cpp

#include #include #include #include #pragma comment(lib,"opengl32") #pragma comment(lib,"glu32") #pragma comment(lib,"glaux") void Inid(void); voi
www.eeworm.com/read/120251/6074967

ms ogremateriallib.ms

-- write into "outfile" the selected OgreMaterial -- precondition: iskindof material OgreMAterial == true. -- Use export OgreMaterial. function writeOgreMaterial material outFile = ( local t, ma