代码搜索:Diffuse

找到约 389 项符合「Diffuse」的源代码

代码结果 389
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/alpha_splat.material/1.2/Tue Sep 28 10:05:20 2004// /diffuse.jpg/1.1/Fri Sep 24 14:30:36 2004/-kb/ /dirt01.jpg/1.1/Fri Sep 24 14:30:36 2004/-kb/ /dirt03.jpg/1.1/Fri Sep 24 14:30:36 2004/-kb/ /dir
www.eeworm.com/read/337398/12372018

h game_panel.h

#pragma once #include #include #include #include #include "Game_SkinMesh.h" #define PANEL_D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF
www.eeworm.com/read/174450/9586866

fp jacobimethodtonewvalue.fp

!!FP1.0 #Date:2004/2/11 for JocobiMethod FOR DIFFUSE DECLARE TexPARA = {0,0,0,0}; #Velocity or Density or pressure TEX R0, f[WPOS], TEX0, RECT; #(L+U)*X TEX R1, f[WPOS], TEX1, RECT; MUL R1, R1,
www.eeworm.com/read/174450/9586900

fp semilagranianfluidvelo.fp

!!FP1.0 #2d FLUID Diffuse for Density or Velocity or Pressure DECLARE TexPARA = {0,0,0,0}; #TEX0 -- OldValue #TEX1 -- NewValue ADD R0, f[WPOS].xyxy, {1,0,-1,0}; ADD R1, f[WPOS].xyxy, {0,1,0,-1};
www.eeworm.com/read/174450/9586909

fp jacobimethodtonewvalue.fp

!!FP1.0 #Date:2004/2/11 for JocobiMethod FOR DIFFUSE DECLARE TexPARA = {0,0,0,0}; #Velocity or Density or pressure TEX R0, f[WPOS], TEX0, RECT; #(L+U)*X TEX R1, f[WPOS], TEX1, RECT; MUL R1, R1,
www.eeworm.com/read/174450/9586947

fp semilagranianfluidpres.fp

!!FP1.0 #2d FLUID Diffuse for Density or Velocity or Pressure DECLARE TexPARA = {0,0,0,0}; #TEX0 -- OldValue #TEX1 -- NewValue ADD R0, f[WPOS].xyxy, {1,0,-1,0}; ADD R1, f[WPOS].xyxy, {0,1,0,-1};
www.eeworm.com/read/270032/11051318

pov random.pov

#declare WHITE=color rgb #declare BLACK=color rgb #declare S=sphere{,1 pigment{color WHITE}finish{diffuse 1}} camera{location direction right up} ligh
www.eeworm.com/read/136824/5848585

nvv fog_world.nvv

#include "fog.h" #define R_NORMAL r1 #define R_HALF_VECTOR r8 #define R_DIFFUSE r5 #define R_SPECULAR r6 #define R_POS_WORLD r9 #define R_TEMP r10 vs.1.0 ; Transform position to clip s
www.eeworm.com/read/174450/9586914

fp semilagranianfluidnewdiffuse.fp

!!FP1.0 #2d FLUID Diffuse for Density or Velocity or Pressure DECLARE TexPARA = {0,0,0,0}; #TEX0 -- OldValue #TEX1 -- NewValue ADDH H0, f[WPOS].xyxy, {1,0,-1,0}; #U(i+1,j) TEX R1, H0.xyww, TEX1