代码搜索:Diffuse
找到约 389 项符合「Diffuse」的源代码
代码结果 389
www.eeworm.com/read/113165/6139375
entries
/alpha_splat.material/1.2/Tue Sep 28 10:05:20 2004//
/diffuse.jpg/1.1/Fri Sep 24 14:30:36 2004/-kb/
/dirt01.jpg/1.1/Fri Sep 24 14:30:36 2004/-kb/
/dirt03.jpg/1.1/Fri Sep 24 14:30:36 2004/-kb/
/dir
www.eeworm.com/read/337398/12372018
h game_panel.h
#pragma once
#include
#include
#include
#include
#include "Game_SkinMesh.h"
#define PANEL_D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF
www.eeworm.com/read/174450/9586866
fp jacobimethodtonewvalue.fp
!!FP1.0
#Date:2004/2/11 for JocobiMethod FOR DIFFUSE
DECLARE TexPARA = {0,0,0,0};
#Velocity or Density or pressure
TEX R0, f[WPOS], TEX0, RECT;
#(L+U)*X
TEX R1, f[WPOS], TEX1, RECT;
MUL R1, R1,
www.eeworm.com/read/174450/9586900
fp semilagranianfluidvelo.fp
!!FP1.0
#2d FLUID Diffuse for Density or Velocity or Pressure
DECLARE TexPARA = {0,0,0,0};
#TEX0 -- OldValue
#TEX1 -- NewValue
ADD R0, f[WPOS].xyxy, {1,0,-1,0};
ADD R1, f[WPOS].xyxy, {0,1,0,-1};
www.eeworm.com/read/174450/9586909
fp jacobimethodtonewvalue.fp
!!FP1.0
#Date:2004/2/11 for JocobiMethod FOR DIFFUSE
DECLARE TexPARA = {0,0,0,0};
#Velocity or Density or pressure
TEX R0, f[WPOS], TEX0, RECT;
#(L+U)*X
TEX R1, f[WPOS], TEX1, RECT;
MUL R1, R1,
www.eeworm.com/read/174450/9586947
fp semilagranianfluidpres.fp
!!FP1.0
#2d FLUID Diffuse for Density or Velocity or Pressure
DECLARE TexPARA = {0,0,0,0};
#TEX0 -- OldValue
#TEX1 -- NewValue
ADD R0, f[WPOS].xyxy, {1,0,-1,0};
ADD R1, f[WPOS].xyxy, {0,1,0,-1};
www.eeworm.com/read/270032/11051318
pov random.pov
#declare WHITE=color rgb
#declare BLACK=color rgb
#declare S=sphere{,1 pigment{color WHITE}finish{diffuse 1}}
camera{location direction right up}
ligh
www.eeworm.com/read/136824/5848585
nvv fog_world.nvv
#include "fog.h"
#define R_NORMAL r1
#define R_HALF_VECTOR r8
#define R_DIFFUSE r5
#define R_SPECULAR r6
#define R_POS_WORLD r9
#define R_TEMP r10
vs.1.0
; Transform position to clip s
www.eeworm.com/read/174450/9586914
fp semilagranianfluidnewdiffuse.fp
!!FP1.0
#2d FLUID Diffuse for Density or Velocity or Pressure
DECLARE TexPARA = {0,0,0,0};
#TEX0 -- OldValue
#TEX1 -- NewValue
ADDH H0, f[WPOS].xyxy, {1,0,-1,0};
#U(i+1,j)
TEX R1, H0.xyww, TEX1