代码搜索:Diffuse

找到约 389 项符合「Diffuse」的源代码

代码结果 389
www.eeworm.com/read/143548/12862254

cpp diffusedoc.cpp

// DiffuseDoc.cpp : implementation of the CDiffuseDoc class // #include "stdafx.h" #include "Diffuse.h" #include "DiffuseDoc.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE stati
www.eeworm.com/read/444600/1732019

pix phong.pix

/** Per-pixel Phong Shading */ /** Diffuse/ambient surface color */ uniform vec3 diffuseColor; /** Specular surface color. Used for both glossy and perfect reflection. */ uniform vec3 spe
www.eeworm.com/read/377754/2696356

vs fogcoord.vs

// fogcoord.vs // // Generic vertex transformation, // diffuse and specular lighting, // per-vertex fogcoord uniform vec3 lightPos0; void main(void) { // normal MVP transform gl_P
www.eeworm.com/read/377754/2696358

vp texspec.vp

!!ARBvp1.0 # texspec.vp # # Generic vertex transformation, # compute diffuse lighting, # put N.H into a texcoord # for use by 1D pow tex lookup ATTRIB iPos = vertex.position; #
www.eeworm.com/read/143548/12862258

cpp mainfrm.cpp

// MainFrm.cpp : implementation of the CMainFrame class // #include "stdafx.h" #include "Diffuse.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char
www.eeworm.com/read/366702/2879998

c pr32399.c

void f(unsigned char *src, unsigned char *dst, int num, unsigned char *pos, unsigned char *diffuse, int hasdiffuse, unsigned char *specular, int hasspecular) { int i; for(i=num;i--;) { float
www.eeworm.com/read/445148/7598495

cpp psystem.cpp

#include #include "pSystem.h" using namespace psys; const DWORD Particle::FVF = D3DFVF_XYZ | D3DFVF_DIFFUSE; PSystem::PSystem() { _device = 0; _vb = 0; _tex = 0; }
www.eeworm.com/read/120251/6077341

material paginglandscape.material

material PagingLandScape.0.0 { technique { pass { ambient 0.75 0.75 0.75 diffuse 0.35 0.35 0.35 texture_unit { texture gcanyon_texture_4k2k.Lit.0.0.png tex_addre
www.eeworm.com/read/113165/6139355

material paginglandscape.material

material PagingLandScape.0.0 { technique { pass { ambient 0.75 0.75 0.75 diffuse 0.35 0.35 0.35 texture_unit { texture gcanyon_texture_4k2k.Lit.0.0.png tex_addre
www.eeworm.com/read/377754/2696348

vs texspec.vs

// texspec.vs // // Generic vertex transformation, // compute diffuse lighting, // put N.H into a texcoord // for use by 1D pow tex lookup uniform vec3 lightPos0; void main(void) { //