代码搜索:Diffuse
找到约 389 项符合「Diffuse」的源代码
代码结果 389
www.eeworm.com/read/490329/1202647
psh bumpmappedlightmap_overbright2.psh
ps.1.1
;------------------------------------------------------------------------------
; Computes the diffuse component of lighting using lightmap + bumpmap
; t0 - Normalmap
; t1 - Lightmap1
;
www.eeworm.com/read/273799/10900809
fx hlsl.fx
// -------------------------------------------------------------
// Diffuse and specular shader using Phong specular
//
// Copyright (c) 2003 Wolfgang F. Engel (wolf@direct3d.net)
// All rights r
www.eeworm.com/read/273767/10902088
fx hlsl.fx
// -------------------------------------------------------------
// Diffuse and specular shader using Phong specular
//
// Copyright (c) 2003 Wolfgang F. Engel (wolf@direct3d.net)
// All rights r
www.eeworm.com/read/461182/7232384
h material.h
#ifndef _MATERIAL_
#define _MATERIAL_
#include "common.h"
//@@@@@@@@@@@@@@@@@ Material class @@@@@@@@@@@@@@
class Material
{
public:
Material() { setDefault(); }
Color3 ambient, diffuse
www.eeworm.com/read/136824/5848375
nvv manypoint.nvv
; Implements 17 simple diffuse point light sources
; 4 Instructions for the transform
; 7 Instructions for each light
; 2 Instructions for initial color setup
; 1 Instruction for final color setup
www.eeworm.com/read/120251/6077368
material splatting.material
// This material will be used with splatting
material SplattingMaterial
{
lod_distances 28000
technique
{
lod_index 0
pass
{
// Base Pass
ambient 1.0 1.0 1.0
diffuse 1.0
www.eeworm.com/read/113165/6139382
material splatting.material
// This material will be used with splatting
material SplattingMaterial
{
lod_distances 28000
technique
{
lod_index 0
pass
{
// Base Pass
ambient 1.0 1.0 1.0
diffuse 1.0
www.eeworm.com/read/377754/2696357
vp sepspec.vp
!!ARBvp1.0
# sepspec.vp
#
# Generic vertex transformation,
# diffuse and specular lighting
# interpolated separately
ATTRIB iPos = vertex.position; # input position
ATTRIB iPrC
www.eeworm.com/read/143548/12862286
h resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Diffuse.rc
//
#define IDD_ABOUTBOX 100
#define IDR_MAINFRAME 128
#defi
www.eeworm.com/read/263789/11342131
fx simpvslighting.fx
//------------------------------------
float4x4 worldViewProj : WorldViewProjection;
float4x4 normalMat : worldView;
texture diffuseTexture : DIFFUSE;
//光线方向向量
float4 ligh