代码搜索:Diffuse

找到约 389 项符合「Diffuse」的源代码

代码结果 389
www.eeworm.com/read/490329/1202647

psh bumpmappedlightmap_overbright2.psh

ps.1.1 ;------------------------------------------------------------------------------ ; Computes the diffuse component of lighting using lightmap + bumpmap ; t0 - Normalmap ; t1 - Lightmap1 ;
www.eeworm.com/read/273799/10900809

fx hlsl.fx

// ------------------------------------------------------------- // Diffuse and specular shader using Phong specular // // Copyright (c) 2003 Wolfgang F. Engel (wolf@direct3d.net) // All rights r
www.eeworm.com/read/273767/10902088

fx hlsl.fx

// ------------------------------------------------------------- // Diffuse and specular shader using Phong specular // // Copyright (c) 2003 Wolfgang F. Engel (wolf@direct3d.net) // All rights r
www.eeworm.com/read/461182/7232384

h material.h

#ifndef _MATERIAL_ #define _MATERIAL_ #include "common.h" //@@@@@@@@@@@@@@@@@ Material class @@@@@@@@@@@@@@ class Material { public: Material() { setDefault(); } Color3 ambient, diffuse
www.eeworm.com/read/136824/5848375

nvv manypoint.nvv

; Implements 17 simple diffuse point light sources ; 4 Instructions for the transform ; 7 Instructions for each light ; 2 Instructions for initial color setup ; 1 Instruction for final color setup
www.eeworm.com/read/120251/6077368

material splatting.material

// This material will be used with splatting material SplattingMaterial { lod_distances 28000 technique { lod_index 0 pass { // Base Pass ambient 1.0 1.0 1.0 diffuse 1.0
www.eeworm.com/read/113165/6139382

material splatting.material

// This material will be used with splatting material SplattingMaterial { lod_distances 28000 technique { lod_index 0 pass { // Base Pass ambient 1.0 1.0 1.0 diffuse 1.0
www.eeworm.com/read/377754/2696357

vp sepspec.vp

!!ARBvp1.0 # sepspec.vp # # Generic vertex transformation, # diffuse and specular lighting # interpolated separately ATTRIB iPos = vertex.position; # input position ATTRIB iPrC
www.eeworm.com/read/143548/12862286

h resource.h

//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by Diffuse.rc // #define IDD_ABOUTBOX 100 #define IDR_MAINFRAME 128 #defi
www.eeworm.com/read/263789/11342131

fx simpvslighting.fx

//------------------------------------ float4x4 worldViewProj : WorldViewProjection; float4x4 normalMat : worldView; texture diffuseTexture : DIFFUSE; //光线方向向量 float4 ligh