代码搜索:Diffuse

找到约 389 项符合「Diffuse」的源代码

代码结果 389
www.eeworm.com/read/4032/23284

txt outline.txt

//////////////////////////////////////////////////////////////////////////// // // File: diffuse.txt // // Author: Frank Luna (C) All Rights Reserved // // System: AMD Athlon 1800+ XP, 512 DDR
www.eeworm.com/read/202876/15370643

m smooth_images.m

% Anisotropically diffuse the calibration image % to enhance the corner detection fprintf(1,'Anisotropic diffusion of the images for corner enhancement (the images have to be loaded in memory)\n
www.eeworm.com/read/490329/1202255

psh lightmappedgeneric_bumpmappedlightmap.psh

ps.1.1 ;------------------------------------------------------------------------------ ; Computes the diffuse component of lighting using lightmap + bumpmap ; t0 - Normalmap ; t1 - Lightmap1 ;
www.eeworm.com/read/490329/1202306

psh localspecular3.psh

ps.1.1 ;------------------------------------------------------------------------------ ; Computes the diffuse component of lighting using lightmap + bumpmap ; t0 - Normalmap ; t1 - Lightmap1 ;
www.eeworm.com/read/490329/1202399

psh bumpmappedlightmap_lightingonly_overbright2.psh

ps.1.1 ;------------------------------------------------------------------------------ ; Computes the diffuse component of lighting using lightmap + bumpmap ; t0 - Normalmap ; t1 - Lightmap1 ;
www.eeworm.com/read/490329/1202420

psh localspecular.psh

ps.1.1 ;------------------------------------------------------------------------------ ; Computes the diffuse component of lighting using lightmap + bumpmap ; t0 - Normalmap ; t1 - Lightmap1 ;
www.eeworm.com/read/490329/1202428

psh bumpmappedlightmap_overbright1.psh

ps.1.1 ;------------------------------------------------------------------------------ ; Computes the diffuse component of lighting using lightmap + bumpmap ; t0 - Normalmap ; t1 - Lightmap1 ;
www.eeworm.com/read/490329/1202493

psh localspecular2.psh

ps.1.1 ;------------------------------------------------------------------------------ ; Computes the diffuse component of lighting using lightmap + bumpmap ; t0 - Normalmap ; t1 - Lightmap1 ;
www.eeworm.com/read/490329/1202504

psh bumpmappedlightmap_lightingonly_overbright1.psh

ps.1.1 ;------------------------------------------------------------------------------ ; Computes the diffuse component of lighting using lightmap + bumpmap ; t0 - Normalmap ; t1 - Lightmap1 ;
www.eeworm.com/read/490329/1202605

psh localspecular1.psh

ps.1.1 ;------------------------------------------------------------------------------ ; Computes the diffuse component of lighting using lightmap + bumpmap ; t0 - Normalmap ; t1 - Lightmap1 ;