代码搜索:Diffuse
找到约 389 项符合「Diffuse」的源代码
代码结果 389
www.eeworm.com/read/4032/23284
txt outline.txt
////////////////////////////////////////////////////////////////////////////
//
// File: diffuse.txt
//
// Author: Frank Luna (C) All Rights Reserved
//
// System: AMD Athlon 1800+ XP, 512 DDR
www.eeworm.com/read/202876/15370643
m smooth_images.m
% Anisotropically diffuse the calibration image
% to enhance the corner detection
fprintf(1,'Anisotropic diffusion of the images for corner enhancement (the images have to be loaded in memory)\n
www.eeworm.com/read/490329/1202255
psh lightmappedgeneric_bumpmappedlightmap.psh
ps.1.1
;------------------------------------------------------------------------------
; Computes the diffuse component of lighting using lightmap + bumpmap
; t0 - Normalmap
; t1 - Lightmap1
;
www.eeworm.com/read/490329/1202306
psh localspecular3.psh
ps.1.1
;------------------------------------------------------------------------------
; Computes the diffuse component of lighting using lightmap + bumpmap
; t0 - Normalmap
; t1 - Lightmap1
;
www.eeworm.com/read/490329/1202399
psh bumpmappedlightmap_lightingonly_overbright2.psh
ps.1.1
;------------------------------------------------------------------------------
; Computes the diffuse component of lighting using lightmap + bumpmap
; t0 - Normalmap
; t1 - Lightmap1
;
www.eeworm.com/read/490329/1202420
psh localspecular.psh
ps.1.1
;------------------------------------------------------------------------------
; Computes the diffuse component of lighting using lightmap + bumpmap
; t0 - Normalmap
; t1 - Lightmap1
;
www.eeworm.com/read/490329/1202428
psh bumpmappedlightmap_overbright1.psh
ps.1.1
;------------------------------------------------------------------------------
; Computes the diffuse component of lighting using lightmap + bumpmap
; t0 - Normalmap
; t1 - Lightmap1
;
www.eeworm.com/read/490329/1202493
psh localspecular2.psh
ps.1.1
;------------------------------------------------------------------------------
; Computes the diffuse component of lighting using lightmap + bumpmap
; t0 - Normalmap
; t1 - Lightmap1
;
www.eeworm.com/read/490329/1202504
psh bumpmappedlightmap_lightingonly_overbright1.psh
ps.1.1
;------------------------------------------------------------------------------
; Computes the diffuse component of lighting using lightmap + bumpmap
; t0 - Normalmap
; t1 - Lightmap1
;
www.eeworm.com/read/490329/1202605
psh localspecular1.psh
ps.1.1
;------------------------------------------------------------------------------
; Computes the diffuse component of lighting using lightmap + bumpmap
; t0 - Normalmap
; t1 - Lightmap1
;