代码搜索:Diffuse

找到约 389 项符合「Diffuse」的源代码

代码结果 389
www.eeworm.com/read/136820/5852032

c main.c

/* Copyright (C) Gabor Nagy, 2000. * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and compile this source into
www.eeworm.com/read/108009/6187199

c main.c

/* Copyright (C) Gabor Nagy, 2000. * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and compile this source into
www.eeworm.com/read/493185/6398075

fx lighting.fx

//光照计算 struct Mtrl { float4 ambient; float4 diffuse; float4 specular; float specPower; }; struct DirLight { float4 ambient; float4 diffuse; float4 specular; float3 direct
www.eeworm.com/read/291670/8403799

c alphablendnosort.c

/* * alphablendnosort.c * Celeste Fowler, 1997 * * Shows the artifacts that can be seen when using alpha blending for * transparency and no sorting is performed. * */ #include
www.eeworm.com/read/284807/8889854

cpp font_3d.cpp

//============================================================================= // Desc: 三维文本显示 //============================================================================= #include
www.eeworm.com/read/136824/5848224

nvv dot3_transform.nvv

; A simple shader to transform the vertex location, output ; the color and the texture coordinates #include "Constants.h" #define V_POSITION v0 #define V_NORMAL v1 #define V_DIFFUSE v2
www.eeworm.com/read/136824/5848373

nvv pointlight.nvv

; Calculates a local viewer point light source with attenuation #include "lighting.h" #define R_EYE_NORMAL r1 #define R_EYE_VERTEX r0 #define R_VERTEX_TO_LIGHT r9 #define R_TEMP r7 #define R_D
www.eeworm.com/read/136824/5848417

nvv dot3_transform.nvv

; A simple shader to transform the vertex location, output ; the color and the texture coordinates #include "Constants.h" #define V_POSITION v0 #define V_NORMAL v1 #define V_DIFFUSE v2
www.eeworm.com/read/136824/5848526

nvv dot3_transform.nvv

; A simple shader to transform the vertex location, output ; the color and the texture coordinates #include "Constants.h" #define V_POSITION v0 #define V_NORMAL v1 #define V_DIFFUSE v2
www.eeworm.com/read/136824/5848567

nvv dot3_transform.nvv

; A simple shader to transform the vertex location, output ; the color and the texture coordinates #include "dot3.h" #define V_POSITION v0 #define V_NORMAL v1 #define V_DIFFUSE v2 #define V_TE