代码搜索:Diffuse

找到约 389 项符合「Diffuse」的源代码

代码结果 389
www.eeworm.com/read/435688/7787779

bash openglext.bash

#!/bin/bash # # Demo with gtkglext - April 2008, (c) PvE. # #--------------------------------------------------------------------- # Some constants #---------------------------------------------------
www.eeworm.com/read/435688/7787788

ksh openglarea.ksh

#!/bin/ksh # # Demo with gtkglarea - April 2008, (c) PvE. # # The API of GtkGlArea is a bit more convenient than GtkGlExt, IMHO. # #--------------------------------------------------------------------
www.eeworm.com/read/314088/13574909

txt texblendvs.txt

// File: diffuse.txt // Desc: Vertex shader that does diffuse lighting. // Global variables we use to hold the view matrix, projection matrix, // ambient material, diffuse material, and the light v
www.eeworm.com/read/136820/5852047

c main.c

/* Copyright (C) Gabor Nagy, 2000. * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and compile this source into
www.eeworm.com/read/120251/6075676

cg example_celshading.cg

/* Cel shading vertex program for single-pass rendering In this program, we want to calculate the diffuse and specular ramp components, and the edge factor (for doing simple outlining) F
www.eeworm.com/read/113165/6137584

cg example_celshading.cg

/* Cel shading vertex program for single-pass rendering In this program, we want to calculate the diffuse and specular ramp components, and the edge factor (for doing simple outlining) F
www.eeworm.com/read/108009/6187214

c main.c

/* Copyright (C) Gabor Nagy, 2000. * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and compile this source into
www.eeworm.com/read/493185/6398067

fx water.fx

//水波的实现 //2009.3.20 //neo //采用法线贴图与环境贴图 struct Mtrl { float4 ambient; float4 diffuse; float4 specular; float specPower; }; struct DirLight { float4 ambient; float4 diff
www.eeworm.com/read/345593/11807540

cg simple_vp.cg

// // Simple Vertex Program // // - Calculates simple diffuse and specular // // Define 'vendor-specific' diffuse color ;) float3 diffuseColor = float3(0.8, 1, 0.1); // NVidia //float3 diffus
www.eeworm.com/read/253422/12222576

material boy1.material

material boy1/08_-_Default { technique { pass { ambient 0.584314 0.584314 0.584314 1 diffuse 0.584314 0.584314 0.584314 1 texture_unit { texture_alias 0 textur