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DAC 的代码
gamemap.h
// GameMap.h: interface for the CGameMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAMEMAP_H__7EF1735C_1C98_4A7D_A00A_5A41F4DAC44B__INCLUDE
gamemap.h
// GameMap.h: interface for the CGameMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAMEMAP_H__7EF1735C_1C98_4A7D_A00A_5A41F4DAC44B__INCLUDE
gamemap.h
// GameMap.h: interface for the CGameMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAMEMAP_H__7EF1735C_1C98_4A7D_A00A_5A41F4DAC44B__INCLUDE
gamemap.h
// GameMap.h: interface for the CGameMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAMEMAP_H__7EF1735C_1C98_4A7D_A00A_5A41F4DAC44B__INCLUDE
interrupt_grabber.c
#include "..\include\FreeRTOS.h"
// this is for 'trapping' interrupts...
// and for debug purposes only...
// #define DACDMA_VECTOR (0 * 2u) /* 0xFFE0 DAC/DMA */
// #define PORT2_VECTOR
interrupt_grabber.c
#include "..\include\FreeRTOS.h"
// this is for 'trapping' interrupts...
// and for debug purposes only...
// #define DACDMA_VECTOR (0 * 2u) /* 0xFFE0 DAC/DMA */
// #define PORT2_VECTOR
interrupt_grabber.c
#include "FreeRTOS.h"
// this is for 'trapping' interrupts...
// and for debug purposes only...
// #define DACDMA_VECTOR (0 * 2u) /* 0xFFE0 DAC/DMA */
// #define PORT2_VECTOR (1
searchpath.h
// SearchPath.h: interface for the CSearchPath class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SEARCHPATH_H__6A1B8BC2_6ADF_4E0B_97F0_F27DAC98001A
cb123.map
Cb123
Timestamp is 370d2dac (Thu Apr 08 22:29:00 1999)
Preferred load address is 10000000
Start Length Name Class
0001:00000000 0000a610H .text
wdac3.#1
//参考程序 F:文件名:WDAC3.c 此程序通过DAC的输出方波,DAC输出更新发生在定时器T3溢时.
#include /*SFR定义*/
sfr16 TMR3RL = 0x92; /*定时器T3重载值*/
sfr16 TMR3 = 0x94;