代码搜索:Creating

找到约 10,000 项符合「Creating」的源代码

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txt e123. creating an array.txt

// An array of 10 ints. int[] ints = (int[])Array.newInstance(int.class, 10); // An array of 10 int-arrays. int[][] ints2 = (int[][])Array.newInstance(int[].class, 10);
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txt e132. creating a url.txt

try { // With components. URL url = new URL("http", "hostname", 80, "index.html"); // With a single string. url = new URL("http://hostname:80/index.html");
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txt e203. creating a signature.txt

See also e198 Generating a Public/Private Key Pair and e202 Listing All Available Signature Algorithms. // Returns the signature for the given buffer of bytes using the private key. public
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txt e855. creating an action.txt

An action is used by a Swing component to invoke a method. To create an action, the actionPerformed() method must be overridden. The action is then attached to a component such as a button or bound to
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txt e020. creating a file.txt

try { File file = new File("filename"); // Create file if it does not exist boolean success = file.createNewFile(); if (success) { // File did no
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txt e733. creating a jframe.txt

A frame is a component container that displays its contents in a top-level window with a title bar and buttons to resize, iconify, maximize, and close the frame. Unlike most Swing containers, adding
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txt e559. creating a frame.txt

A frame is a top-level window with a title bar and buttons for iconizing, maximizing, and closing the frame. See also e733 Creating a JFrame. // Create frame String title = "Frame Title
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txt e158. creating a bytebuffer.txt

A ByteBuffer is a fixed-capacity buffer that holds byte values. This example demonstrates a number of ways to create a ByteBuffer. See also e159 Getting Bytes from a ByteBuffer and e160 Putting Byte
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txt e029. creating a directory.txt

// Create a directory; all ancestor directories must exist boolean success = (new File("directoryName")).mkdir(); if (!success) { // Directory creation failed } // C
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txt e352. creating a seta.txt

A set is a collection that holds unique values. Adding a value that's already in the set has no effect. // Create the set Set set = new HashSet(); // Add elements to the set