代码搜索:Creating
找到约 10,000 项符合「Creating」的源代码
代码结果 10,000
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txt e123. creating an array.txt
// An array of 10 ints.
int[] ints = (int[])Array.newInstance(int.class, 10);
// An array of 10 int-arrays.
int[][] ints2 = (int[][])Array.newInstance(int[].class, 10);
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txt e132. creating a url.txt
try {
// With components.
URL url = new URL("http", "hostname", 80, "index.html");
// With a single string.
url = new URL("http://hostname:80/index.html");
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txt e203. creating a signature.txt
See also e198 Generating a Public/Private Key Pair and e202 Listing All Available Signature Algorithms.
// Returns the signature for the given buffer of bytes using the private key.
public
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txt e855. creating an action.txt
An action is used by a Swing component to invoke a method. To create an action, the actionPerformed() method must be overridden. The action is then attached to a component such as a button or bound to
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txt e020. creating a file.txt
try {
File file = new File("filename");
// Create file if it does not exist
boolean success = file.createNewFile();
if (success) {
// File did no
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txt e733. creating a jframe.txt
A frame is a component container that displays its contents in a top-level window with a title bar and buttons to resize, iconify, maximize, and close the frame.
Unlike most Swing containers, adding
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txt e559. creating a frame.txt
A frame is a top-level window with a title bar and buttons for iconizing, maximizing, and closing the frame.
See also e733 Creating a JFrame.
// Create frame
String title = "Frame Title
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txt e158. creating a bytebuffer.txt
A ByteBuffer is a fixed-capacity buffer that holds byte values. This example demonstrates a number of ways to create a ByteBuffer.
See also e159 Getting Bytes from a ByteBuffer and e160 Putting Byte
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txt e029. creating a directory.txt
// Create a directory; all ancestor directories must exist
boolean success = (new File("directoryName")).mkdir();
if (!success) {
// Directory creation failed
}
// C
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txt e352. creating a seta.txt
A set is a collection that holds unique values. Adding a value that's already in the set has no effect.
// Create the set
Set set = new HashSet();
// Add elements to the set