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control.java

package Control; import Event.ReceiveDataListener; import Extend.XTXServer; import Data.AdministratorCommandData; import Data.InnerPassengerCommandData; import Data.OuterPassengerCommandData;

control.h

#ifndef __CONTROL_H__ #define __CONTROL_H__ #include "..\ucos-ii\includes.h" /* uC/OS interface */ #include "..\src\gui\gui.h" #include "..\ucos-ii\add\list.h" #define OSCtrlMem

control.c

#define SHIFT_R 0x0001 #define SHIFT_L 0x0002 #define CTRL 0x0004 #define ALT 0x0008 #define SCROLL_LOCK_ON 0x0010 #define NUM_LOCK_ON 0x0020 #define CAPS_LOCK_ON 0x0040 #define INSERT_MODE 0x0

control.h

/* A simple rate-monotonic scheduler */ /* Header file */ #define EXEC 1 #define SUSP 2 #define DEBUG_FIFO 5 #define RTIME long long typedef struct { int state; int id; RT

control.h

// control.h : Interface of class GameControl #ifndef BWINDOW_H #define BWINDOW_H #include "Bug.h" #include "Hunter.h" enum GameLevel { Slow, Fast, Done }; enum GameStatus { GameWon, Playi

control.cpp

// control.cpp : the implement of the control #include #include using namespace std; #include #include "Control.h" //--------------------------------------